Spalvos

Šiame forume rašomi vartotojų klausimai/problemos su kuriomis jie susidūrė kuriant pluginus.
Post Reply
sconer
Parašęs kelias žinutes
Posts: 9
Joined: 2013 Nov 20 14:52
Skype: sc0n3r

Spalvos

Post by sconer »

Sveiki, gal galite žinot kas kaip spalvas reikia dėti, kad ir paprasčiausioje client_print() funkcijoje. Ačiū.

GhostMan
Gana aktyvus vartotojas
Posts: 311
Joined: 2012 Jun 30 17:52

Re: Spalvos

Post by GhostMan »

1.8.3 amxx

Code: Select all

/** * Sends colored message to player.  Set index to 0 to send text globally. * This works only under Counter-Strike 1.6 and Counter-Strike: Condition Zero. * * The available colors identifiers are : *          green       ^4   ; use location color from this point forward *  red/blue/grey       ^3   ; use team color from this point forward *  red/blue/grey       ^2   ; use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. *          normal      ^1   ; use normal color from this point forward * * The team color is defined either with a sender's index, or a specific team color using print_team_* constants (print_team_blue, print_team_red, print_team_grey). * A message must start with a default color. * * An example would be: client_print_color(id, print_team_red, "^4This is green ^3this is red, ^1this is your default chat text color"); * Another with index : client_print_color(id, idOther, "^4This is green ^3this idOther's team color, ^1this is your default chat text color"); * In multilingual file : KEY = ^1This is normal color, ^4this is green, ^1normal again ^3and now team color. * * @param index         This is the player index (1 to maxplayer) you want to send the message, use 0 to send to all players. * @param sender        This is the player index you want to use the team color, see print_team_* constants if you want to force a color. * @param fmt           Format string in which patterns gonna be replaced with argument list. *  * @return              1 if the message has been sent,  *                      0 if the index specified is a not connected player,  *                        or if a global message has not been sent because there are no humans players. */native client_print_color(index, sender, const message[], any:...);
Last edited by GhostMan on 2013 Nov 20 17:03, edited 1 time in total.
NWK.LT Counter-Strike 1.6 Serveriai:
  • War3FT ★ [url=steam://connect/cs.nwk.lt:27015]cs.nwk.lt:27015[/url]
  • JailBreak ★ [url=steam://connect/cs.nwk.lt:27016]cs.nwk.lt:27016[/url]
  • Public ★ [url=steam://connect/cs.nwk.lt:27017]cs.nwk.lt:27017[/url]
  • DeathRun ★ [url=steam://connect/cs.nwk.lt:27018]cs.nwk.lt:27018[/url]
  • Hide'N'Seek ★ [url=steam://connect/cs.nwk.lt:27019]cs.nwk.lt:27019[/url]

sconer
Parašęs kelias žinutes
Posts: 9
Joined: 2013 Nov 20 14:52
Skype: sc0n3r

Re: Spalvos

Post by sconer »

GhostMan wrote:1.8.3 amxx

Code: Select all

/** * Sends colored message to player.  Set index to 0 to send text globally. * This works only under Counter-Strike 1.6 and Counter-Strike: Condition Zero. * * The available colors identifiers are : *          green       ^4   ; use location color from this point forward *  red/blue/grey       ^3   ; use team color from this point forward *  red/blue/grey       ^2   ; use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. *          normal      ^1   ; use normal color from this point forward * * The team color is defined either with a sender's index, or a specific team color using print_team_* constants (print_team_blue, print_team_red, print_team_grey). * A message must start with a default color. * * An example would be: client_print_color(id, print_team_red, "^4This is green ^3this is red, ^1this is your default chat text color"); * Another with index : client_print_color(id, idOther, "^4This is green ^3this idOther's team color, ^1this is your default chat text color"); * In multilingual file : KEY = ^1This is normal color, ^4this is green, ^1normal again ^3and now team color. * * @param index         This is the player index (1 to maxplayer) you want to send the message, use 0 to send to all players. * @param sender        This is the player index you want to use the team color, see print_team_* constants if you want to force a color. * @param fmt           Format string in which patterns gonna be replaced with argument list. *  * @return              1 if the message has been sent,  *                      0 if the index specified is a not connected player,  *                        or if a global message has not been sent because there are no humans players. */native client_print_color(index, sender, const message[], any:...);
Žinau tas rgb, bet man įdomu ar įmanoma pvz html spalvą įkišt ir kokiu būdu?

User avatar
aaarnas
Vyr. diskusijų administratorius
Posts: 3891
Joined: 2010 Aug 31 13:21
Skype: fiarno
Contact:

Re: Spalvos

Post by aaarnas »

Žaidėjo chate galimos spalvos tik raudona, mėlyna, žalia, balta(spectator) ir paprasta geltona.
Palikau CS pasaulį ;/ . Nebepasiekiamas.

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests