reapi_ctf
Posted: 2017 Mar 12 22:20
http://imgur.com/a/VKBA3
Gal zinot klaida?
Gal zinot klaida?
reapi plugina geriau kompiliuok su re amxmod ir reapi naujausiuAka wrote:http://imgur.com/a/VKBA3
Gal zinot klaida?
su reamxmodx ir compilinau naujausiu staffulaimiukas3 wrote:reapi plugina geriau kompiliuok su re amxmod ir reapi naujausiuAka wrote:http://imgur.com/a/VKBA3
Gal zinot klaida?
nepasaok pasaku ss pats pziurek su amxmodx 1.8.2 compilinai cia tau emta del aes sitemos nes padare kad kartu kazkiap veiktu kur includas pamegink aes uzkomntuoti arba rades kazka su aes is true false pakeisk nes vistike su aes turbut nenaudosiAka wrote:su reamxmodx ir compilinau naujausiu staffulaimiukas3 wrote:reapi plugina geriau kompiliuok su re amxmod ir reapi naujausiuAka wrote:http://imgur.com/a/VKBA3
Gal zinot klaida?
-- 2017 Kov 13 01:32 --
[AMXX] Plugin "reapi_jctf.amxx" failed to load: Plugin uses an unknown function (name "aes_add_player_exp") - check your modules.ini.
Jei gali pateik amxx formata nes man taspats sudaslaimiukas3 wrote:#define FEATURE_AESBONUS true -> #define FEATURE_AESBONUS false
RECTF 0.3c
added the function to reload when you use berserk mode if you damage some player, you can disable this define FEATURE_NEWBERSERK
remake feature FEATURE_DISABLEDWEAPONDROP it's just disable drop weapon by dead player that in cvar ctf_spawn_prim
RECTF 0.3b
remake reapi hook disable dead weapon drop. now it work only this cvar ctf_spawn_prim weapon(code is ugly...)
remove new reapi function rg_round_respawn(spawn bug this speed...)
RECTF 0.3a
need fix speed on spawn?
postThink shield remake by reapi functions.
m_flNextPrimaryAttack -> m_Weapon_flNextPrimaryAttack
m_flNextSecondaryAttack -> m_Weapon_flNextSecondaryAttack
add size to adrenaline menu from 256 ->384
RECTF 0.3
remake respawn by rg_round_respawn
add define to disable or enable team balance
find_ent_by_class - > rg_find_ent_by_class
Jei gali pateik amxx formata nes man taspats sudaslaimiukas3 wrote:#define FEATURE_AESBONUS true -> #define FEATURE_AESBONUS false
RECTF 0.3c
added the function to reload when you use berserk mode if you damage some player, you can disable this define FEATURE_NEWBERSERK
remake feature FEATURE_DISABLEDWEAPONDROP it's just disable drop weapon by dead player that in cvar ctf_spawn_prim
RECTF 0.3b
remake reapi hook disable dead weapon drop. now it work only this cvar ctf_spawn_prim weapon(code is ugly...)
remove new reapi function rg_round_respawn(spawn bug this speed...)
RECTF 0.3a
need fix speed on spawn?
postThink shield remake by reapi functions.
m_flNextPrimaryAttack -> m_Weapon_flNextPrimaryAttack
m_flNextSecondaryAttack -> m_Weapon_flNextSecondaryAttack
add size to adrenaline menu from 256 ->384
RECTF 0.3
remake respawn by rg_round_respawn
add define to disable or enable team balance
find_ent_by_class - > rg_find_ent_by_class