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Re: [Russian Roulette]: Revolver

Posted: 2014 Nov 06 20:33
by MPD
O kam vidurkį išvedei? Gi čia ir buvo visa esmė sukimo. Dabar turėtų ant tos pačios kulkos visada sustoti.

Re: [Russian Roulette]: Revolver

Posted: 2014 Nov 06 22:23
by xFrostas
Esmė tame, kad nenoriu apsikrauti bereikalingais dalykais, kažkam nepatiko mano idėja, nes per ilgai sukosi, gali būti, kad tu teisus, bet nuo to niekas nepriklauso, nes laimėjimą parenka pagal tikimybę (priklausomai nuo kulkų skaičiaus).

Re: [Russian Roulette]: Revolver

Posted: 2014 Nov 06 23:19
by MPD
Buvau pražiopsojęs tą DeadChance vietą.

Re: [Russian Roulette]: Revolver

Posted: 2014 Nov 06 23:22
by laimiukas3
lang tai padaryk jai nesunku labai patiko tavo pluginas :)) dar reiketu kad kokia info txt mestu apie rulete kad zinotu visi apie tai :))

Re: [Russian Roulette]: Revolver

Posted: 2014 Nov 07 16:56
by xFrostas
Padariau reklaminę žinutę apie rusišką ruletę ir ml.

Re: [Russian Roulette]: Revolver

Posted: 2014 Nov 07 17:25
by laimiukas3
xFrostas wrote:Padariau reklaminę žinutę apie rusišką ruletę ir ml.
nice :)

Re: [Russian Roulette]: Revolver

Posted: 2015 Oct 30 05:58
by Terror
nice :happy:

Re: [Russian Roulette]: Revolver

Posted: 2018 Nov 22 05:19
by laimiukas3
manau logiska butu jaigu vienas zaidejas galetu zaisti tik viena karta per raunda

Re: [Russian Roulette]: Revolver

Posted: 2018 Nov 23 07:50
by likux35
laimiukas3 wrote:manau logiska butu jaigu vienas zaidejas galetu zaisti tik viena karta per raunda
Turėtų veikti. Bandykis.

Code: Select all

#include <amxmodx>#include <hamsandwich>#include <cstrike> #define DeadChance(%1) (%1 > random(6)) #define TASKID_SPIN 4871 new const g_WinRewards[] = { 0, 250, 500, 2500, 5000, 10000 }; new bool: g_bSpinning[33];new bool: g_bShoot[33];new bool: used[33]; new Float:  g_fSpinSpeed[33]; new g_iBullets[33];new g_iBulletPos[33]; public plugin_init(){    register_plugin("[Russian Roulette]: Revolver", "1.2", "Lightas");     RegisterHam(Ham_Killed, "player", "Forward_PlayerKilled", 1);       register_dictionary("Revolver.txt");     register_clcmd("say /revolver", "Clcmd_Revolver");     set_task(120.0, "Task_Revolver_Ad", _, _, _, "b")     RegisterHam(Ham_Spawn, "player", "spawnas", 1);} public client_putinserver(id){            g_iBullets[id] = 1;    used[id] = false;} public spawnas(id){    used[id] = false;} public Forward_PlayerKilled(id)    Task_StopSpin(id); public Clcmd_Revolver(id){    if (!is_user_alive(id))        return PLUGIN_HANDLED;       if(used[id])    {        PrintColor(id, "!g[!tRevolver!g] !yRevolveriu galima naudotis tik 1 karta per rounda.");        return PLUGIN_HANDLED;    }     new szTitle[32], szBullets[64], szSpin[32], szShoot[32], szString1[32], szString2[32], szString3[32];     formatex(szTitle, charsmax(szTitle), "%L", LANG_SERVER, "REVOLVER");     new Menu = menu_create(szTitle, "_Revolver");     new Callback = menu_makecallback("Menu_Callback");     if (g_bShoot[id] || g_bSpinning[id])        formatex(szBullets, charsmax(szBullets), "%L", LANG_SERVER, "BULLETS_DISABLED", g_iBullets[id], g_WinRewards[g_iBullets[id]]);    else        formatex(szBullets, charsmax(szBullets), "%L", LANG_SERVER, "BULLETS_ENABLED", g_iBullets[id], g_WinRewards[g_iBullets[id]]);     formatex(szSpin, charsmax(szSpin), "%L", LANG_SERVER, "SPIN", g_iBullets[id], g_WinRewards[g_iBullets[id]]);    formatex(szShoot, charsmax(szShoot), "%L^n", LANG_SERVER, "SHOOT");     formatex(szString1, charsmax(szString1), "   %sO  %sO", g_iBulletPos[id] == 0 ? "\r" : "\y", g_iBulletPos[id] == 1 ? "\r" : "\y");    formatex(szString2, charsmax(szString2), "%sO        %sO", g_iBulletPos[id] == 5 ? "\r" : "\y", g_iBulletPos[id] == 2 ? "\r" : "\y");    formatex(szString3, charsmax(szString3), "   %sO  %sO", g_iBulletPos[id] == 4 ? "\r" : "\y", g_iBulletPos[id] == 3 ? "\r" : "\y");     menu_additem(Menu, szBullets, "1", g_bShoot[id] || g_bSpinning[id] ? Callback : -1);    menu_additem(Menu, szSpin, "2", g_bShoot[id] || g_bSpinning[id] || cs_get_user_money(id) + g_WinRewards[g_iBullets[id]] > 16000 ? Callback : -1);    menu_additem(Menu, szShoot, "3", !g_bShoot[id] ?  Callback : -1);     menu_addtext(Menu, szString1, 0);    menu_addtext(Menu, szString2, 0);    menu_addtext(Menu, szString3, 0);     new szExit[15];    formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT");     menu_setprop(Menu, MPROP_EXITNAME, szExit)     menu_display(id, Menu, 0);     return PLUGIN_HANDLED;} public _Revolver(id, Menu, Item){    if (!is_user_alive(id))        return PLUGIN_HANDLED;     switch (Item)    {        case 0:        {            if (g_iBullets[id] < 5)                g_iBullets[id]++;            else                g_iBullets[id] = 1;             Clcmd_Revolver(id);        }        case 1:        {            set_task(0.1, "Task_SpinClip", id + TASKID_SPIN);            set_task(6.5, "Task_StopSpin", id);             g_bSpinning[id] = true;            used[id] = false;        }        case 2:        {                                           if (DeadChance(g_iBullets[id]))            {                user_silentkill(id);                 client_cmd(id, "spk sound/weapons/357_shot1.wav");                 PrintColor(id, "%L", LANG_SERVER, "LOSE");                 used[id] = true;            }            else            {                cs_set_user_money(id, cs_get_user_money(id) + g_WinRewards[g_iBullets[id]]);                 client_cmd(id, "spk sound/weapons/357_cock1.wav");                 PrintColor(id, "%L", LANG_SERVER, "WIN", g_WinRewards[g_iBullets[id]]);                 used[id] = true;            }             g_bShoot[id] = false;            Task_StopSpin(id);        }    }     return PLUGIN_HANDLED;} public Menu_Callback(id, Menu, Item)    return ITEM_DISABLED; public Task_SpinClip(id){    id -= TASKID_SPIN;     if (g_iBulletPos[id] < 5)    {        g_iBulletPos[id]++;    }    else    {        g_iBulletPos[id] = 0;         g_fSpinSpeed[id] += 0.2;    }     Clcmd_Revolver(id);    used[id] = false;     client_cmd(id, "spk sound/weapons/357_reload1.wav");     set_task(g_fSpinSpeed[id], "Task_SpinClip", id + TASKID_SPIN);} public Task_StopSpin(id){    if (g_bSpinning[id])    {        g_fSpinSpeed[id] = 0.0;         g_bSpinning[id] = false;        g_bShoot[id] = true;         remove_task(id + TASKID_SPIN);    }} public Task_Revolver_Ad()    PrintColor(0, "%L", LANG_SERVER, "REVOLVER_AD"); stock PrintColor(const id, const input[], any:...){    new Count = 1, Players[32];    static Msg[191];     vformat(Msg, 190, input, 3);    replace_all(Msg, 190, "!g", "^x04");    replace_all(Msg, 190, "!y", "^x01");    replace_all(Msg, 190, "!t", "^x03");     if (id)        Players[0] = id;    else        get_players(Players, Count, "ch");     for (new i = 0; i < Count; i++)    {        if (is_user_connected(Players[i]))        {            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, Players[i]);            write_byte(Players[i]);            write_string(Msg);            message_end();        }    }}
EDIT : Ištestuota, neturėtų būti problemų. :)

Re: [Russian Roulette]: Revolver

Posted: 2018 Nov 23 11:46
by laimiukas3
aciu dar vienas keistas pastebejimas spin koks to meniu punkto tisklas jaigu gali iskarto trecia punkta spausti tai meniu punktas numeris 2 nieko nedaro tik ta rutuliuka suka kaip as supratau :eek: