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Need plugin help!

Posted: 2012 Jan 19 19:13
by excellent
Hey guys I need some help with my plugin :)
How can I do that if player get auto nemesis/survivor no slay ?

I would be happy if anyone can fix it for me because i find no solution :(
Here is my code:

Code: Select all

public zp_round_started(gamemode, id){    if ( gamemode == MODE_INFECTION )    {        if (i < get_pcvar_num(round))        {            i++            client_print_color(0, print_chat, "^4[ZP]^1 Rounds after last nemesis/survivor: %i.", i)        }        else        {            client_print_color(0, print_chat, "^4[ZP]^1 Rounds after last nemesis/survivor: %i. You ^4CAN^1 make nemesis or survivor ^3NEXT ROUND^1.", i)        }    }        if ( gamemode == MODE_NEMESIS )    {        if (i < get_pcvar_num(round))        {            i=0            new Name[32];            get_user_name(id, Name, 32)                    user_kill(id)            client_print(0, print_chat, "%s has been slayed for being nemesis too early", Name)        }    }        if ( gamemode == MODE_SURVIVOR )    {        if (i < get_pcvar_num(round))        {            new Name[32];            get_user_name(id, Name, 32)                    user_kill(id)            client_print(0, print_chat, "%s has been slayed for being survivor too early", Name)        }    }        if ( gamemode == MODE_SWARM )    {        if (i < get_pcvar_num(round))        {            i++            client_print_color(0, print_chat, "^4[ZP]^1 Rounds after last nemesis/survivor: %i.", i)        }        else        {            client_print_color(0, print_chat, "^4[ZP]^1 Rounds after last nemesis/survivor: %i. You ^4CAN^1 make nemesis or survivor ^3NEXT ROUND^1.", i)        }    }        if ( gamemode == MODE_MULTI )    {        if (i < get_pcvar_num(round))        {            i++            client_print_color(0, print_chat, "^4[ZP]^1 Rounds after last nemesis/survivor: %i.", i)        }        else        {            client_print_color(0, print_chat, "^4[ZP]^1 Rounds after last nemesis/survivor: %i. You ^4CAN^1 make nemesis or survivor ^3NEXT ROUND^1.", i)        }    }        if ( gamemode == MODE_PLAGUE )    {        if (i < get_pcvar_num(round))        {            i++            client_print_color(0, print_chat, "^4[ZP]^1 Rounds after last nemesis/survivor: %i.", i)        }        else        {            client_print_color(0, print_chat, "^4[ZP]^1 Rounds after last nemesis/survivor: %i. You ^4CAN^1 make nemesis or survivor ^3NEXT ROUND^1.", i)        }       }}