can anyone fix it to me please or any help
thanks.
MOD ZP 4.4
Code: Select all
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <zombieplague>
#define PLUGIN "ZP Extra KillBomb NewWay"
#define VERSION "1.0.0"
#define AUTHOR "yokomo"
const Float:NADE_EXPLOSION_RADIUS = 240.0
const PEV_NADE_TYPE = pev_flTimeStepSound
const NADE_TYPE_KILLBOMB = 6669
const COLOR_R = 237
const COLOR_G = 60
const COLOR_B = 202
const BUY_LIMIT = 10
new const ITEM_NAME[] = "Kill Bomb"
new const ITEM_COST = 55
new const MODEL_P[] = "models/zombie_plague/p_kill_bomb_humans.mdl"
new const MODEL_V[] = "models/zombie_plague/v_kill_bomb_humans.mdl"
new const MODEL_W[] = "models/zombie_plague/w_kill_bomb_humans.mdl"
new const SPRITES_TRAIL[] = "sprites/laserbeam.spr"
new const SPRITES_EXPLODE[] = "sprites/blue.spr"
new const SOUND_BUY[] = "zombie_plague/killbomb_buy.wav"
new const SOUND_EXPLODE[] = "zombie_plague/killbomb_exp.wav"
new g_itemid_killbomb, g_killbomb_spr_trail, g_killbomb_spr_exp, g_maxplayers, g_roundend, g_killbombbuycount
new g_haskillbomb[33], g_killedbykillbomb[33]
new cvar_bonushp, cvar_nemfree
public plugin_precache()
{
precache_model(MODEL_P)
precache_model(MODEL_V)
precache_model(MODEL_W)
g_killbomb_spr_trail = precache_model(SPRITES_TRAIL)
g_killbomb_spr_exp = precache_model(SPRITES_EXPLODE)
precache_sound(SOUND_BUY)
precache_sound(SOUND_EXPLODE)
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "EventHLTV", "a", "1=0", "2=0")
register_event("DeathMsg", "EventDeathMsg", "a")
register_event("CurWeapon", "EventCurWeapon", "be", "1=1")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_message(get_user_msgid("DeathMsg"), "MessageDeathMsg")
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
cvar_bonushp = register_cvar("zp_killbomb_hp","10000")
cvar_nemfree = register_cvar("zp_killbomb_nem","1")
g_maxplayers = get_maxplayers()
g_itemid_killbomb = zp_register_extra_item(ITEM_NAME, ITEM_COST, ZP_TEAM_HUMAN)
}
public client_putinserver(id) g_haskillbomb[id] = 0
public client_disconnect(id) g_haskillbomb[id] = 0
public EventHLTV()
{
g_killbombbuycount = 0
for(new id = 1; id <= g_maxplayers; id++)
{
if(is_user_connected(id)) g_haskillbomb[id] = 0
}
}
public EventDeathMsg()
{
new id = read_data(2)
if(is_user_connected(id)) g_haskillbomb[id] = 0
}
public EventCurWeapon(id)
{
if(g_haskillbomb[id])
{
if(get_user_weapon(id) == CSW_SMOKEGRENADE)
{
set_pev(id, pev_viewmodel2, MODEL_V)
set_pev(id, pev_weaponmodel2, MODEL_P)
}
}
}
public MessageDeathMsg(msg_id, msg_dest, id)
{
static attacker, victim
attacker = get_msg_arg_int(1)
victim = get_msg_arg_int(2)
if(!is_user_connected(attacker) || attacker == victim) return PLUGIN_CONTINUE
if(g_killedbykillbomb[victim]) set_msg_arg_string(4, "grenade")
return PLUGIN_CONTINUE
}
public logevent_round_end() g_roundend = 1
public zp_round_started() g_roundend = 0
public zp_extra_item_selected(id, item)
{
if(item == g_itemid_killbomb)
{
if(g_roundend)
{
client_print(id, print_chat, "[ZP] Item not available at this time.")
return ZP_PLUGIN_HANDLED
}
if(g_killbombbuycount >= BUY_LIMIT)
{
client_print(id, print_chat, "[ZP] Maximum usage has been reach (max: %i).", BUY_LIMIT)
return ZP_PLUGIN_HANDLED
}
if(user_has_weapon(id, CSW_SMOKEGRENADE))
{
client_print(id, print_chat, "[ZP] Current grenade slot is full (SmokeGrenade).")
return ZP_PLUGIN_HANDLED
}
if(g_haskillbomb[id])
{
client_print(id, print_chat, "[ZP] You already have a %s.", ITEM_NAME)
return ZP_PLUGIN_HANDLED
}
g_killbombbuycount += 1
g_haskillbomb[id] = 1
give_item(id, "weapon_smokegrenade")
client_print(id, print_chat, "[ZP] You have bought a %s.", ITEM_NAME)
emit_sound(id, CHAN_VOICE, SOUND_BUY, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
return PLUGIN_CONTINUE
}
public zp_user_infected_post(id)
{
if(zp_get_user_nemesis(id) && get_pcvar_num(cvar_nemfree))
{
g_haskillbomb[id] = 1
give_item(id, "weapon_smokegrenade")
client_print(id, print_center, "*** You got a %s, enjoy killing humans ***", ITEM_NAME)
}
}
public zp_user_humanized_post(id) g_haskillbomb[id] = 0
public fw_SetModel(entity, const model[])
{
if(!pev_valid(entity)) return FMRES_IGNORED
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if(dmgtime == 0.0) return FMRES_IGNORED
static owner; owner = pev(entity, pev_owner)
if(g_haskillbomb[owner] && equal(model[7], "w_sm", 4))
{
set_rendering(entity, kRenderFxGlowShell, COLOR_R, COLOR_G, COLOR_B, kRenderNormal, 0)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(entity)
write_short(g_killbomb_spr_trail)
write_byte(10)
write_byte(3)
write_byte(COLOR_R)
write_byte(COLOR_G)
write_byte(COLOR_B)
write_byte(192)
message_end()
set_pev(entity, PEV_NADE_TYPE, NADE_TYPE_KILLBOMB)
engfunc(EngFunc_SetModel, entity, MODEL_W)
g_haskillbomb[owner] = 0
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fw_ThinkGrenade(entity)
{
if(!pev_valid(entity)) return HAM_IGNORED
static Float:dmgtime, Float:current_time
pev(entity, pev_dmgtime, dmgtime)
current_time = get_gametime()
if(dmgtime > current_time) return HAM_IGNORED
if(pev(entity, PEV_NADE_TYPE) == NADE_TYPE_KILLBOMB)
{
KillBombExplode(entity)
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
KillBombExplode(ent)
{
if (g_roundend) return
static Float:originF[3]
pev(ent, pev_origin, originF)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
write_coord(floatround(originF[0]))
write_coord(floatround(originF[1]))
write_coord(floatround(originF[2]))
write_short(g_killbomb_spr_exp)
write_byte(40)
write_byte(30)
write_byte(14)
message_end()
emit_sound(ent, CHAN_WEAPON, SOUND_EXPLODE, 1.0, ATTN_NORM, 0, PITCH_NORM)
static attacker
attacker = pev(ent, pev_owner)
if (!is_user_connected(attacker))
{
engfunc(EngFunc_RemoveEntity, ent)
return
}
static victim
victim = -1
while((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, NADE_EXPLOSION_RADIUS)) != 0)
{
if(!is_user_alive(victim) || !zp_get_user_zombie(victim) || zp_get_user_nemesis(victim))
continue
g_killedbykillbomb[victim] = 1
ExecuteHamB(Ham_Killed, victim, attacker, 0)
g_killedbykillbomb[victim] = 0
static health; health = get_user_health(attacker)
set_user_health(attacker, health+get_pcvar_num(cvar_bonushp))
}
engfunc(EngFunc_RemoveEntity, ent)
}