Vietos pakeitimas

Šiame forume rašomi vartotojų klausimai/problemos su kuriomis jie susidūrė kuriant pluginus.
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Aka
Flooderis arba specialistas
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Joined: 2015 May 07 00:53
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Vietos pakeitimas

Post by Aka »

Gal galetumete padaryti kad butu virs hp rangai sitie ir eilute tuokios spalvos

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000100255

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#include <amxmodx>#include <amxmisc>#include <cstrike>#include <csstats>#include <fakemeta>#include <fun> //#define STATUS_VALUE // Показывать звание игрока при наведении прицела (Выключено по умолчанию)#define PREFIX  // Включить префиксы Админа и Випа (Включено по умолчанию, закомментируйте если хотите выключить)#define HUD_UPD 10.0  // Через сколько секунд обновлять информер (по умолчанию стоит 10 секунд), если значение меньше, то соответственно нагрузка больше #if defined PREFIX#define ADMIN_PREFIX ADMIN_BAN   // Флаг для префикса админа (по умолчанию флаг d)#define VIP_PREFIX ADMIN_LEVEL_H   // Флаг для префикса випа (по умолчанию флаг t)#endif new szMessage[191]new iPlayerRus[33], iPlayerRusInfo[33] #define PLUGIN "Lite Rank System"#define VERSION "2.2b"#define AUTHOR "xoymiii" #define TASKID_INFO 7777 new round_countnew PlayerXP[33], PlayerLevel[33], g_MsgHud, levelUp[33]#if defined STATUS_VALUEnew g_MsgHud2#endifnew g_XPvalue, g_XPheadshot, g_Bomb, g_XPc4def, g_XPc4pl, g_MinPlayersnew g_Levels, bonus, g_Smoke, g_Flash, g_He, g_Armor, g_Bonus_Smoke, g_Bonus_Flash, g_Bonus_Flash2, g_Bonus_He, g_Bonus_Armor, g_Money, g_Bonus_Money, g_Lvl_Money, g_Block_Mapnew Array:g_array_block_bonusnew bool:bonus_blockednew LEVELS[31]new const CLASSES[][] = { "I_1", "I_1", "I_2", "I_3", "I_4", "I_5", "I_6", "I_7", "I_8", "I_9", "I_10", "I_11", "I_12", "I_13", "I_14", "I_15", "I_16", "I_17", "I_18", "I_19", "I_20", "I_21", "I_22", "I_23", "I_24", "I_25", "I_26", "I_27", "I_28", "I_29", "I_30" }new const eng[][]={"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","{","}",":",'"',"<",">","~","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","[","]",";","'",",",".","`","?","/","@","$","^^","&"}new const rus[][]={"Ф","И","С","В","У","А","П","Р","Ш","О","Л","Д","Ь","Т","Щ","З","Й","К","Ы","Е","Г","М","Ц","Ч","Н","Я","Х","Ъ","ж","Э","Б","Ю","Ё","ф","и","с","в","у","а","п","р","ш","о","л","д","ь","т","щ","з","й","к","ы","е","г","м","ц","ч","н","я","х","ъ","ж","э","б","ю","ё",",",".","'",";", ":","?"}  enum _:CVARS {g1,g2,g3,g4,g5,g6,g7,g8,g9,g10,g11,g12,g13,g14,g15,g16,g17,g18,g19,g20}new pcv[CVARS]new g_oldrank[33], maxrank                       public plugin_init() {    register_plugin(PLUGIN, VERSION, AUTHOR)        register_dictionary("Lite_Rank_System.txt" )        register_event("DeathMsg", "EventDeath", "a", "1>0")    register_event("HLTV", "RoundStart", "a", "1=0", "2=0")    register_event("TextMsg","RoundRestart","a","2&#Game_w")     set_task(HUD_UPD, "Info", TASKID_INFO, "", 0, "b")        g_MsgHud = CreateHudSyncObj()    #if defined STATUS_VALUE    register_event("StatusValue", "StatusValueShow", "be", "1=2", "2!0")    register_event("StatusValue", "StatusValueHide", "be", "1=1", "2=0")    g_MsgHud2 = CreateHudSyncObj()    #endif        g_array_block_bonus = ArrayCreate(32, 1)        g_XPvalue = register_cvar("lrs_xp_value", "1")    g_Bomb = register_cvar("lrs_bomb", "1")    g_MinPlayers = register_cvar("lrs_min_players", "3")    g_XPc4def = register_cvar("lrs_xp_c4def", "3")    g_XPc4pl = register_cvar("lrs_xp_c4pl", "3")    g_XPheadshot = register_cvar("lrs_xp_hs", "1")    g_Levels = register_cvar("lrs_levels", "0 10 20 30 50 100 150 200 250 300 350 400 500 600 700 800 1000 1200 1500 2000 2500 3000 3500 4000 4500 5000 5500 6000 6500 7000")    bonus = register_cvar("lrs_bonus", "1")    g_Block_Map = register_cvar("lrs_block_map", "1")    g_Smoke = register_cvar("lrs_smoke", "1")    g_Flash = register_cvar("lrs_flash", "1")    g_He = register_cvar("lrs_he", "1")    g_Armor = register_cvar("lrs_armor", "1")    g_Money = register_cvar("lrs_money", "1")    g_Bonus_Smoke = register_cvar("lrs_b_smoke", "10")    g_Bonus_Flash = register_cvar("lrs_b_flash", "15")    g_Bonus_Flash2 = register_cvar("lrs_b_flash2", "17")    g_Bonus_He = register_cvar("lrs_b_he", "20")    g_Bonus_Armor = register_cvar("lrs_b_armor", "22")    g_Lvl_Money = register_cvar("lrs_lvl_money", "25")    g_Bonus_Money = register_cvar("lrs_b_money", "1000")    register_concmd("lrs_lockmap", "MapConst", ADMIN_RCON, "Lock Map. <map>")        new const szRegisterClmd[][] =    {        "say /rus", "LangRus",        "say /eng", "LangEng",        "say",      "Say",        "say_team", "SayTeam"    }    for(new a; a < sizeof szRegisterClmd; a += 2)        register_clcmd(szRegisterClmd[a],szRegisterClmd[a + 1])} public plugin_cfg(){    new configsDir[64]    get_localinfo("amxx_configsdir", configsDir, 63)    server_cmd("exec %s/Lite_Rank_System.cfg", configsDir)        pcv[g1] = get_pcvar_num(g_XPvalue)    pcv[g2] = get_pcvar_num(g_Bomb)    pcv[g3] = get_pcvar_num(g_MinPlayers)    pcv[g4] = get_pcvar_num(g_XPc4def)    pcv[g5] = get_pcvar_num(g_XPc4pl)    pcv[g6] = get_pcvar_num(g_XPheadshot)    pcv[g7] = get_pcvar_num(bonus)    pcv[g8] = get_pcvar_num(g_Block_Map)    pcv[g9] = get_pcvar_num(g_Smoke)    pcv[g10] = get_pcvar_num(g_Flash)    pcv[g11] = get_pcvar_num(g_He)    pcv[g12] = get_pcvar_num(g_Armor)    pcv[g13] = get_pcvar_num(g_Money)    pcv[g14] = get_pcvar_num(g_Bonus_Smoke)    pcv[g15] = get_pcvar_num(g_Bonus_Flash)    pcv[g16] = get_pcvar_num(g_Bonus_Flash2)    pcv[g17] = get_pcvar_num(g_Bonus_He)    pcv[g18] = get_pcvar_num(g_Bonus_Armor)    pcv[g19] = get_pcvar_num(g_Lvl_Money)    pcv[g20] = get_pcvar_num(g_Bonus_Money)             BlockMapBonus()    LoadSettings()} ///////////////// BLOCK MAP BONUS /////////////////////public BlockMapBonus() {    if(pcv[g8])     {        new Map[32]        new block_bonus[32]        get_mapname(Map, 31)        for(new i = 0; i < ArraySize(g_array_block_bonus); i++)        {                       ArrayGetString(g_array_block_bonus, i, block_bonus, 31)                      if(equal(Map, block_bonus))            {                bonus_blocked = true                break            }            else                bonus_blocked = false        }    }} public MapConst(id, level, cid){    if(!cmd_access(id, level, cid, 2))        return PLUGIN_HANDLED            new arg[32]    read_argv(1, arg, 31)    ArrayPushString(g_array_block_bonus, arg)        return PLUGIN_HANDLED}/////////////////////////////////////////////////////////////////// /////////////////// CHAT /////////////////////public LangRus(id){    if(!iPlayerRus[id])    {        iPlayerRus[id] = true        PrintMsg(id, 0, "^4Русский ^1чат активирован!")    }    else PrintMsg(id, 0, "^3Русский ^1чат уже активирован!")} public LangEng(id){    if(iPlayerRus[id])    {        iPlayerRus[id] = false        PrintMsg(id, 0, "^4Английский ^1чат активирован!")    }    else PrintMsg(id, 0, "^3Английский ^1чат уже активирован!")} public Say(id)    return SayHandler(id, false)    public SayTeam(id)    return SayHandler(id, true) public SayHandler(id, bool:is_say_team){    read_args(szMessage, charsmax(szMessage))    remove_quotes(szMessage)    if(!szMessage[0] || szMessage[0] == '/') return PLUGIN_HANDLED_MAIN     replace_all2(szMessage, charsmax(szMessage), "%", "")    if(!iPlayerRusInfo[id])    {        if(!iPlayerRus[id])        {            iPlayerRusInfo[id] = true            PrintMsg(id, 0, "^1У Вас есть возможность писать ^3по-русски. ^1Наберите ^4/rus ^1или ^4/eng ^1для переключения.")        }    }    if(iPlayerRus[id])    {           for(new i; i < sizeof eng; i++)            replace_all2(szMessage, charsmax(szMessage), eng[i], rus[i])    }    new szFormatedMsg[191], szLen, szName[32], iAlive = is_user_alive(id), iTeam = get_pdata_int(id, 114)        get_user_name(id, szName, charsmax(szName))    if(is_say_team)    {        switch(iTeam)        {            case 1: szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg), "%s(Команде) ", iAlive ? "^1" : "^1*УБИТ* ")            case 2: szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg), "%s(Команде) ", iAlive ? "^1" : "^1*УБИТ* ")            case 3: szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg), "^1(Наблюдатель) ")        }    }    else     {        if(iTeam == 3) szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg), "^1(Наблюдатель) ")        else szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "%s", iAlive ? "^1" : "^1*УБИТ* ")    }            #if defined PREFIX        new iFlags = get_user_flags(id)           if(iFlags & ADMIN_PREFIX)        szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "%L [^3%L^1] ^3%s^1 :^4 ", LANG_PLAYER, "ADMIN", LANG_PLAYER, CLASSES[PlayerLevel[id]], szName)    else if(iFlags & VIP_PREFIX)        szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "%L [^3%L^1] ^3%s^1 : ", LANG_PLAYER, "VIP", LANG_PLAYER, CLASSES[PlayerLevel[id]], szName)            else                    szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "[^3%L^1] ^3%s^1 : ", LANG_PLAYER, CLASSES[PlayerLevel[id]], szName)    #else                   szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "[^3%L^1] ^3%s^1 : ", LANG_PLAYER, CLASSES[PlayerLevel[id]], szName)       #endif            szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "%s", szMessage)        static players[32], pcount; get_players(players, pcount, "c")    if(is_say_team)    {        for(new i; i < pcount; i++)            if(get_user_flags(players[i]) & ADMIN_BAN || (iTeam == get_user_team(players[i]) && iAlive == is_user_alive(players[i])))                PrintMsg(players[i], id, szFormatedMsg)    }    else    {        for(new i; i < pcount; i++)            PrintMsg(players[i], id, szFormatedMsg)    }    return PLUGIN_HANDLED} stock PrintMsg(const iReceiver, const iSender, const szMessage[], any:...){    new szMsg[191]    vformat(szMsg, charsmax(szMsg), szMessage, 4)    message_begin(MSG_ONE_UNRELIABLE, 76, _, iReceiver)    write_byte(iSender ? iSender : iReceiver)    write_string(szMsg)    message_end()} stock replace_all2(string[], len, const what[], const with[]){    new pos    if((pos = contain(string, what)) == -1) return 0    new total, with_len = strlen(with), diff = strlen(what) - with_len, total_len = strlen(string), temp_pos    while(total_len + with_len < len && replace(string[pos], len - pos, what, with) != 0)    {        total++        pos += with_len        total_len -= diff        if (pos >= total_len) break        temp_pos = contain(string[pos], what)        if (temp_pos == -1) break        pos += temp_pos    }    return total}///////////////////////////////////////////////////////////////////////////// /////////////////////// RANK, LEVEL i td... ////////////////////    public LoadSettings() {    new i, cvLevels[256], LVL[31][16]     get_pcvar_string(g_Levels, cvLevels, 255)    trim(cvLevels)    parse(cvLevels, LVL[0], 15, LVL[1], 15, LVL[2], 15, LVL[3], 15, LVL[4], 15, LVL[5], 15, LVL[6], 15, LVL[7], 15, LVL[8], 15, LVL[9], 15, LVL[10], 15, LVL[11], 15, LVL[12], 15, LVL[13], 15, LVL[14], 15, LVL[15], 15, LVL[16], 15, LVL[17], 15, LVL[18], 15, LVL[19], 15, LVL[20], 15, LVL[21], 15, LVL[22], 15, LVL[23], 15, LVL[24], 15, LVL[25], 15, LVL[26], 15, LVL[27], 15, LVL[28], 15, LVL[29], 15, LVL[30], 15)        for (i = 0; i < 30; i++)        LEVELS[i+1] = str_to_num(LVL[i])     return PLUGIN_HANDLED} public checkLvl(id) {        new Name[32]    get_user_name(id, Name, 31)        if(id > 0 && id < 33)     {        if (PlayerLevel[id] <= 0)            PlayerLevel[id] = 1                    if (PlayerLevel[id] < 30)         {            while(PlayerXP[id] >= LEVELS[PlayerLevel[id]+1])             {                PlayerLevel[id]++                levelUp[id] = 1                             ChatColor(0, "%L %L", LANG_PLAYER,"LRS_TAG", LANG_PLAYER,"NEW_LEVEL", Name, LANG_PLAYER,CLASSES[PlayerLevel[id]])            }        }    }   } public EventDeath() {    new iKiller = read_data(1)    new iVictim = read_data(2)        if(iKiller != iVictim && get_pdata_int(iKiller, 114) != get_pdata_int(iVictim, 114) && is_user_connected(iKiller) && PlayerLevel[iKiller] < 30)     {        if (pcv[g6])         {            if(read_data(3))                PlayerXP[iKiller] += pcv[g1] * 2            else                PlayerXP[iKiller] += pcv[g1]        }        else            PlayerXP[iKiller] += pcv[g1]         checkLvl(iKiller)    }                                    return PLUGIN_CONTINUE} public bomb_explode(id){   if(pcv[g5] < 1 || pcv[g2] != 1)    return    if(get_playersnum() <= pcv[g3])   {           ChatColor(id, "%L", LANG_PLAYER,"MIN_PLAYERS")   }    else    {         PlayerXP[id] += pcv[g5]   }} public bomb_defused(id) {   if(pcv[g4] < 1 || pcv[g2] != 1)    return    if(get_playersnum() <= pcv[g3])   {           ChatColor(id, "%L", LANG_PLAYER,"MIN_PLAYERS")   }    else    {         PlayerXP[id] += pcv[g4]   }} public client_putinserver(id)         set_task(1.0, "load_client_data", id) public load_client_data(id) {    if(!is_user_connected(id))        return PLUGIN_HANDLED     new stats[8], bodyhits[8], stats2[4]    get_user_stats(id, stats, bodyhits)     if (pcv[g4])        get_user_stats2(id, stats2)        if (pcv[g6])        PlayerXP[id] = ((stats[2]*2 + (stats[0] - stats[2])) + (stats2[1]*3 + stats2[3]*3)) * pcv[g1]    else        PlayerXP[id] = (stats2[1]*3 + stats2[3]*3 + stats[0]) * pcv[g1]     for(new i = 1; i <= 30; i++)     {        if (i < 30)         {            if (PlayerXP[id] >= LEVELS[i] && PlayerXP[id] < LEVELS[i+1])                PlayerLevel[id] = i        }        else         {            if (PlayerXP[id] >= LEVELS[30])                PlayerLevel[id] = 30        }    }    return PLUGIN_HANDLED}/////////////////////////////////////////////////////////////////////////// #if defined STATUS_VALUEpublic StatusValueShow(id){    new name[32], pid = read_data(2)    get_user_name(pid, name, 31)        if(get_pdata_int(id, 114) == get_pdata_int(pid, 114))    {        set_hudmessage(255, 127, 0, -1.0, 0.6, 1, 0.01, 3.0, 0.01, 0.01, -1)        ShowSyncHudMsg(id, g_MsgHud2, "Ник: %s ^n%L: %L", name, LANG_PLAYER, "ZVANIE", LANG_PLAYER, CLASSES[PlayerLevel[pid]])    }} public StatusValueHide(id)    ClearSyncHud(id, g_MsgHud2)#endif /////////////////// BONUS //////////////////public RoundRestart(id)    round_count = 1    public RoundStart(){   round_count++   maxrank = get_statsnum()    if(!pcv[g7] || bonus_blocked) return          static Players[32], Count   new id, Money      get_players(Players, Count, "ach")        for(new i = 0; i < Count; i++)   {       id = Players[i]       Money = cs_get_user_money(id)               if(round_count > 2)       {           if(pcv[g9] && PlayerLevel[id] >= pcv[g14])              give_item(id,"weapon_smokegrenade")                         if(pcv[g10] && PlayerLevel[id] >= pcv[g15])              give_item(id,"weapon_flashbang")                         if(pcv[g10] && PlayerLevel[id] >= pcv[g16])              give_item(id,"weapon_flashbang")                         if(pcv[g11] && PlayerLevel[id] >= pcv[g17])              give_item(id,"weapon_hegrenade")                         if(pcv[g12] && PlayerLevel[id] >= pcv[g18])              cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM)                         if(pcv[g13] && PlayerLevel[id] >= pcv[g19])           {              if(Money < 5000)              {                 cs_set_user_money(id, Money + pcv[g20])                 ChatColor(id, "%L %L", LANG_PLAYER, "LRS_TAG", LANG_PLAYER, "BONUS_MONEY", pcv[g20])              }           }          }            }}////////////////////////////////////////////////////////////// ////////////////// INFORMER ///////////////////////    public Info() {    static Players[32], Count, buffer[192], len    new id, id2, Name2[32], live, osef[8]               get_players(Players, Count, "ch")                                                                       for(new i = 0; i < Count; i++)     {        id = Players[i]        live = is_user_alive(id)        id2 = pev(id, pev_iuser2)        get_user_name(id2, Name2, 31)                g_oldrank[id] = get_user_stats(id, osef, osef)                 if(!live)     {                                                           if(id2 > 0)         {                                                   if(PlayerLevel[id2] < 30)         {            len = format(buffer, charsmax(buffer), "%L: %s", LANG_PLAYER,"A_NAME", Name2)            len += format(buffer[len], charsmax(buffer) - len, "^n%L:", LANG_PLAYER,"ZVANIE")            len += format(buffer[len], charsmax(buffer) - len, " %L", LANG_PLAYER,CLASSES[PlayerLevel[id2]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"PL_XP",PlayerXP[id2])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"RANK", g_oldrank[id2])        }        else         {            len = format(buffer, charsmax(buffer), "%L: %s", LANG_PLAYER,"A_NAME", Name2)            len += format(buffer[len], charsmax(buffer) - len, "^n%L:",LANG_PLAYER,"ZVANIE")            len += format(buffer[len], charsmax(buffer) - len, " %L",LANG_PLAYER,CLASSES[PlayerLevel[id2]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %L",LANG_PLAYER,"PL_XP", LANG_PLAYER,"PL_MAX")            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"RANK", g_oldrank[id2])        }                           }        else         {        if(PlayerLevel[id] < 30)         {            len = format(buffer, charsmax(buffer) - len, "%L: %L", LANG_PLAYER,"ZVANIE", LANG_PLAYER,CLASSES[PlayerLevel[id]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d",LANG_PLAYER,"PL_XP",PlayerXP[id])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"RANK", g_oldrank[id])        }        else         {            len = format(buffer, charsmax(buffer) - len, "%L: %L", LANG_PLAYER,"ZVANIE", LANG_PLAYER,CLASSES[PlayerLevel[id]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L",LANG_PLAYER,"PL_MAX")            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"RANK", g_oldrank[id])        }        }    }    else     {        if((PlayerLevel[id] < 30) && live)         {            len = format(buffer, charsmax(buffer), "%L", LANG_PLAYER,CLASSES[PlayerLevel[id]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d %L %d", LANG_PLAYER,"PL_XP",PlayerXP[id], LANG_PLAYER,"IZ", LEVELS[PlayerLevel[id]+1])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d %L %d", LANG_PLAYER,"RANK", g_oldrank[id], LANG_PLAYER,"IZ", maxrank)        }        else         {            len = format(buffer, charsmax(buffer), "%L",LANG_PLAYER,CLASSES[PlayerLevel[id]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %L",LANG_PLAYER,"PL_XP", LANG_PLAYER,"PL_MAX")            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d %L %d", LANG_PLAYER,"RANK", g_oldrank[id], LANG_PLAYER,"IZ", maxrank)        }    }    set_hudmessage(255, 255, 255, 0.01, 0.19, 0, 0.0, HUD_UPD, _, _, -1)    ShowSyncHudMsg(id, g_MsgHud, "%s", buffer)    }    return PLUGIN_CONTINUE}///////////////////////////////////////////////////////////////// ////////////////// STOCK ////////////////////// stock ChatColor(const id, const input[], any:...){    new count = 1, players[32]    static msg[192]    vformat(msg, 191, input, 3)       replace_all(msg, 191, "!g", "^4") // Green Color    replace_all(msg, 191, "!y", "^1") // Default Color    replace_all(msg, 191, "!t", "^3") // Team Color       if (id) players[0] = id; else get_players(players, count, "ch")    {        for (new i = 0; i < count; i++)        {            if (is_user_connected(players[i]))            {                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])                write_byte(players[i])                write_string(msg)                message_end()            }        }    }}/////////////////////////////////////////////////////////////
Nepagailesiu karmos

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laimiukas3
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Re: Vietos pakeitimas

Post by laimiukas3 »

padaryk ss ir parodik kur ten kas turi buti nes nk as nesupratau

-- 2015 Lie 25 15:53 --

jeigu gerai supratau tai

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set_hudmessage(255, 127, 0, -1.0, 0.6, 1, 0.01, 3.0, 0.01, 0.01, -1) // pakeisk i savo norimas 419.        ShowSyncHudMsg(id, g_MsgHud2, "Ник: %s ^n%L: %L", name, LANG_PLAYER, "ZVANIE", LANG_PLAYER, CLASSES[PlayerLevel[pid]]) // gali sukeisti vietomis 
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Aka
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Re: Vietos pakeitimas

Post by Aka »

Mazdaug cia reigtu padaryti ir jei gali kaip padarysi idek visa koda
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laimiukas3
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Re: Vietos pakeitimas

Post by laimiukas3 »

no problem tuo bet ten zmoniu chatas tai nzn ar kas matysis :)

-- 2015 Lie 25 16:54 --

spalva 000,100,255 ?

-- 2015 Lie 25 16:59 --

Code: Select all

#include <amxmodx>#include <amxmisc>#include <cstrike>#include <csstats>#include <fakemeta>#include <fun> //#define STATUS_VALUE // Показывать звание игрока при наведении прицела (Выключено по умолчанию)#define PREFIX  // Включить префиксы Админа и Випа (Включено по умолчанию, закомментируйте если хотите выключить)#define HUD_UPD 10.0  // Через сколько секунд обновлять информер (по умолчанию стоит 10 секунд), если значение меньше, то соответственно нагрузка больше #if defined PREFIX#define ADMIN_PREFIX ADMIN_BAN   // Флаг для префикса админа (по умолчанию флаг d)#define VIP_PREFIX ADMIN_LEVEL_H   // Флаг для префикса випа (по умолчанию флаг t)#endif new szMessage[191]new iPlayerRus[33], iPlayerRusInfo[33] #define PLUGIN "Lite Rank System"#define VERSION "2.2b"#define AUTHOR "xoymiii" #define TASKID_INFO 7777 new round_countnew PlayerXP[33], PlayerLevel[33], g_MsgHud, levelUp[33]#if defined STATUS_VALUEnew g_MsgHud2#endifnew g_XPvalue, g_XPheadshot, g_Bomb, g_XPc4def, g_XPc4pl, g_MinPlayersnew g_Levels, bonus, g_Smoke, g_Flash, g_He, g_Armor, g_Bonus_Smoke, g_Bonus_Flash, g_Bonus_Flash2, g_Bonus_He, g_Bonus_Armor, g_Money, g_Bonus_Money, g_Lvl_Money, g_Block_Mapnew Array:g_array_block_bonusnew bool:bonus_blockednew LEVELS[31]new const CLASSES[][] = { "I_1", "I_1", "I_2", "I_3", "I_4", "I_5", "I_6", "I_7", "I_8", "I_9", "I_10", "I_11", "I_12", "I_13", "I_14", "I_15", "I_16", "I_17", "I_18", "I_19", "I_20", "I_21", "I_22", "I_23", "I_24", "I_25", "I_26", "I_27", "I_28", "I_29", "I_30" }new const eng[][]={"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","{","}",":",'"',"<",">","~","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","[","]",";","'",",",".","`","?","/","@","$","^^","&"}new const rus[][]={"Ф","И","С","В","У","А","П","Р","Ш","О","Л","Д","Ь","Т","Щ","З","Й","К","Ы","Е","Г","М","Ц","Ч","Н","Я","Х","Ъ","ж","Э","Б","Ю","Ё","ф","и","с","в","у","а","п","р","ш","о","л","д","ь","т","щ","з","й","к","ы","е","г","м","ц","ч","н","я","х","ъ","ж","э","б","ю","ё",",",".","'",";", ":","?"}  enum _:CVARS {g1,g2,g3,g4,g5,g6,g7,g8,g9,g10,g11,g12,g13,g14,g15,g16,g17,g18,g19,g20}new pcv[CVARS]new g_oldrank[33], maxrank                       public plugin_init() {    register_plugin(PLUGIN, VERSION, AUTHOR)        register_dictionary("Lite_Rank_System.txt" )        register_event("DeathMsg", "EventDeath", "a", "1>0")    register_event("HLTV", "RoundStart", "a", "1=0", "2=0")    register_event("TextMsg","RoundRestart","a","2&#Game_w")     set_task(HUD_UPD, "Info", TASKID_INFO, "", 0, "b")        g_MsgHud = CreateHudSyncObj()    #if defined STATUS_VALUE    register_event("StatusValue", "StatusValueShow", "be", "1=2", "2!0")    register_event("StatusValue", "StatusValueHide", "be", "1=1", "2=0")    g_MsgHud2 = CreateHudSyncObj()    #endif        g_array_block_bonus = ArrayCreate(32, 1)        g_XPvalue = register_cvar("lrs_xp_value", "1")    g_Bomb = register_cvar("lrs_bomb", "1")    g_MinPlayers = register_cvar("lrs_min_players", "3")    g_XPc4def = register_cvar("lrs_xp_c4def", "3")    g_XPc4pl = register_cvar("lrs_xp_c4pl", "3")    g_XPheadshot = register_cvar("lrs_xp_hs", "1")    g_Levels = register_cvar("lrs_levels", "0 10 20 30 50 100 150 200 250 300 350 400 500 600 700 800 1000 1200 1500 2000 2500 3000 3500 4000 4500 5000 5500 6000 6500 7000")    bonus = register_cvar("lrs_bonus", "1")    g_Block_Map = register_cvar("lrs_block_map", "1")    g_Smoke = register_cvar("lrs_smoke", "1")    g_Flash = register_cvar("lrs_flash", "1")    g_He = register_cvar("lrs_he", "1")    g_Armor = register_cvar("lrs_armor", "1")    g_Money = register_cvar("lrs_money", "1")    g_Bonus_Smoke = register_cvar("lrs_b_smoke", "10")    g_Bonus_Flash = register_cvar("lrs_b_flash", "15")    g_Bonus_Flash2 = register_cvar("lrs_b_flash2", "17")    g_Bonus_He = register_cvar("lrs_b_he", "20")    g_Bonus_Armor = register_cvar("lrs_b_armor", "22")    g_Lvl_Money = register_cvar("lrs_lvl_money", "25")    g_Bonus_Money = register_cvar("lrs_b_money", "1000")    register_concmd("lrs_lockmap", "MapConst", ADMIN_RCON, "Lock Map. <map>")        new const szRegisterClmd[][] =    {        "say /rus", "LangRus",        "say /eng", "LangEng",        "say",      "Say",        "say_team", "SayTeam"    }    for(new a; a < sizeof szRegisterClmd; a += 2)        register_clcmd(szRegisterClmd[a],szRegisterClmd[a + 1])} public plugin_cfg(){    new configsDir[64]    get_localinfo("amxx_configsdir", configsDir, 63)    server_cmd("exec %s/Lite_Rank_System.cfg", configsDir)        pcv[g1] = get_pcvar_num(g_XPvalue)    pcv[g2] = get_pcvar_num(g_Bomb)    pcv[g3] = get_pcvar_num(g_MinPlayers)    pcv[g4] = get_pcvar_num(g_XPc4def)    pcv[g5] = get_pcvar_num(g_XPc4pl)    pcv[g6] = get_pcvar_num(g_XPheadshot)    pcv[g7] = get_pcvar_num(bonus)    pcv[g8] = get_pcvar_num(g_Block_Map)    pcv[g9] = get_pcvar_num(g_Smoke)    pcv[g10] = get_pcvar_num(g_Flash)    pcv[g11] = get_pcvar_num(g_He)    pcv[g12] = get_pcvar_num(g_Armor)    pcv[g13] = get_pcvar_num(g_Money)    pcv[g14] = get_pcvar_num(g_Bonus_Smoke)    pcv[g15] = get_pcvar_num(g_Bonus_Flash)    pcv[g16] = get_pcvar_num(g_Bonus_Flash2)    pcv[g17] = get_pcvar_num(g_Bonus_He)    pcv[g18] = get_pcvar_num(g_Bonus_Armor)    pcv[g19] = get_pcvar_num(g_Lvl_Money)    pcv[g20] = get_pcvar_num(g_Bonus_Money)             BlockMapBonus()    LoadSettings()} ///////////////// BLOCK MAP BONUS /////////////////////public BlockMapBonus() {    if(pcv[g8])     {        new Map[32]        new block_bonus[32]        get_mapname(Map, 31)        for(new i = 0; i < ArraySize(g_array_block_bonus); i++)        {                       ArrayGetString(g_array_block_bonus, i, block_bonus, 31)                      if(equal(Map, block_bonus))            {                bonus_blocked = true                break            }            else                bonus_blocked = false        }    }} public MapConst(id, level, cid){    if(!cmd_access(id, level, cid, 2))        return PLUGIN_HANDLED            new arg[32]    read_argv(1, arg, 31)    ArrayPushString(g_array_block_bonus, arg)        return PLUGIN_HANDLED}/////////////////////////////////////////////////////////////////// /////////////////// CHAT /////////////////////public LangRus(id){    if(!iPlayerRus[id])    {        iPlayerRus[id] = true        PrintMsg(id, 0, "^4Русский ^1чат активирован!")    }    else PrintMsg(id, 0, "^3Русский ^1чат уже активирован!")} public LangEng(id){    if(iPlayerRus[id])    {        iPlayerRus[id] = false        PrintMsg(id, 0, "^4Английский ^1чат активирован!")    }    else PrintMsg(id, 0, "^3Английский ^1чат уже активирован!")} public Say(id)    return SayHandler(id, false)    public SayTeam(id)    return SayHandler(id, true) public SayHandler(id, bool:is_say_team){    read_args(szMessage, charsmax(szMessage))    remove_quotes(szMessage)    if(!szMessage[0] || szMessage[0] == '/') return PLUGIN_HANDLED_MAIN     replace_all2(szMessage, charsmax(szMessage), "%", "")    if(!iPlayerRusInfo[id])    {        if(!iPlayerRus[id])        {            iPlayerRusInfo[id] = true            PrintMsg(id, 0, "^1У Вас есть возможность писать ^3по-русски. ^1Наберите ^4/rus ^1или ^4/eng ^1для переключения.")        }    }    if(iPlayerRus[id])    {           for(new i; i < sizeof eng; i++)            replace_all2(szMessage, charsmax(szMessage), eng[i], rus[i])    }    new szFormatedMsg[191], szLen, szName[32], iAlive = is_user_alive(id), iTeam = get_pdata_int(id, 114)        get_user_name(id, szName, charsmax(szName))    if(is_say_team)    {        switch(iTeam)        {            case 1: szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg), "%s(Команде) ", iAlive ? "^1" : "^1*УБИТ* ")            case 2: szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg), "%s(Команде) ", iAlive ? "^1" : "^1*УБИТ* ")            case 3: szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg), "^1(Наблюдатель) ")        }    }    else     {        if(iTeam == 3) szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg), "^1(Наблюдатель) ")        else szLen = formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "%s", iAlive ? "^1" : "^1*УБИТ* ")    }            #if defined PREFIX        new iFlags = get_user_flags(id)           if(iFlags & ADMIN_PREFIX)        szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "%L [^3%L^1] ^3%s^1 :^4 ", LANG_PLAYER, "ADMIN", LANG_PLAYER, CLASSES[PlayerLevel[id]], szName)    else if(iFlags & VIP_PREFIX)        szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "%L [^3%L^1] ^3%s^1 : ", LANG_PLAYER, "VIP", LANG_PLAYER, CLASSES[PlayerLevel[id]], szName)            else                    szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "[^3%L^1] ^3%s^1 : ", LANG_PLAYER, CLASSES[PlayerLevel[id]], szName)    #else                   szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "[^3%L^1] ^3%s^1 : ", LANG_PLAYER, CLASSES[PlayerLevel[id]], szName)       #endif            szLen += formatex(szFormatedMsg[szLen], charsmax(szFormatedMsg) - szLen, "%s", szMessage)        static players[32], pcount; get_players(players, pcount, "c")    if(is_say_team)    {        for(new i; i < pcount; i++)            if(get_user_flags(players[i]) & ADMIN_BAN || (iTeam == get_user_team(players[i]) && iAlive == is_user_alive(players[i])))                PrintMsg(players[i], id, szFormatedMsg)    }    else    {        for(new i; i < pcount; i++)            PrintMsg(players[i], id, szFormatedMsg)    }    return PLUGIN_HANDLED} stock PrintMsg(const iReceiver, const iSender, const szMessage[], any:...){    new szMsg[191]    vformat(szMsg, charsmax(szMsg), szMessage, 4)    message_begin(MSG_ONE_UNRELIABLE, 76, _, iReceiver)    write_byte(iSender ? iSender : iReceiver)    write_string(szMsg)    message_end()} stock replace_all2(string[], len, const what[], const with[]){    new pos    if((pos = contain(string, what)) == -1) return 0    new total, with_len = strlen(with), diff = strlen(what) - with_len, total_len = strlen(string), temp_pos    while(total_len + with_len < len && replace(string[pos], len - pos, what, with) != 0)    {        total++        pos += with_len        total_len -= diff        if (pos >= total_len) break        temp_pos = contain(string[pos], what)        if (temp_pos == -1) break        pos += temp_pos    }    return total}///////////////////////////////////////////////////////////////////////////// /////////////////////// RANK, LEVEL i td... ////////////////////    public LoadSettings() {    new i, cvLevels[256], LVL[31][16]     get_pcvar_string(g_Levels, cvLevels, 255)    trim(cvLevels)    parse(cvLevels, LVL[0], 15, LVL[1], 15, LVL[2], 15, LVL[3], 15, LVL[4], 15, LVL[5], 15, LVL[6], 15, LVL[7], 15, LVL[8], 15, LVL[9], 15, LVL[10], 15, LVL[11], 15, LVL[12], 15, LVL[13], 15, LVL[14], 15, LVL[15], 15, LVL[16], 15, LVL[17], 15, LVL[18], 15, LVL[19], 15, LVL[20], 15, LVL[21], 15, LVL[22], 15, LVL[23], 15, LVL[24], 15, LVL[25], 15, LVL[26], 15, LVL[27], 15, LVL[28], 15, LVL[29], 15, LVL[30], 15)        for (i = 0; i < 30; i++)        LEVELS[i+1] = str_to_num(LVL[i])     return PLUGIN_HANDLED} public checkLvl(id) {        new Name[32]    get_user_name(id, Name, 31)        if(id > 0 && id < 33)     {        if (PlayerLevel[id] <= 0)            PlayerLevel[id] = 1                    if (PlayerLevel[id] < 30)         {            while(PlayerXP[id] >= LEVELS[PlayerLevel[id]+1])             {                PlayerLevel[id]++                levelUp[id] = 1                             ChatColor(0, "%L %L", LANG_PLAYER,"LRS_TAG", LANG_PLAYER,"NEW_LEVEL", Name, LANG_PLAYER,CLASSES[PlayerLevel[id]])            }        }    }   } public EventDeath() {    new iKiller = read_data(1)    new iVictim = read_data(2)        if(iKiller != iVictim && get_pdata_int(iKiller, 114) != get_pdata_int(iVictim, 114) && is_user_connected(iKiller) && PlayerLevel[iKiller] < 30)     {        if (pcv[g6])         {            if(read_data(3))                PlayerXP[iKiller] += pcv[g1] * 2            else                PlayerXP[iKiller] += pcv[g1]        }        else            PlayerXP[iKiller] += pcv[g1]         checkLvl(iKiller)    }                                    return PLUGIN_CONTINUE} public bomb_explode(id){   if(pcv[g5] < 1 || pcv[g2] != 1)    return    if(get_playersnum() <= pcv[g3])   {           ChatColor(id, "%L", LANG_PLAYER,"MIN_PLAYERS")   }    else    {         PlayerXP[id] += pcv[g5]   }} public bomb_defused(id) {   if(pcv[g4] < 1 || pcv[g2] != 1)    return    if(get_playersnum() <= pcv[g3])   {           ChatColor(id, "%L", LANG_PLAYER,"MIN_PLAYERS")   }    else    {         PlayerXP[id] += pcv[g4]   }} public client_putinserver(id)         set_task(1.0, "load_client_data", id) public load_client_data(id) {    if(!is_user_connected(id))        return PLUGIN_HANDLED     new stats[8], bodyhits[8], stats2[4]    get_user_stats(id, stats, bodyhits)     if (pcv[g4])        get_user_stats2(id, stats2)        if (pcv[g6])        PlayerXP[id] = ((stats[2]*2 + (stats[0] - stats[2])) + (stats2[1]*3 + stats2[3]*3)) * pcv[g1]    else        PlayerXP[id] = (stats2[1]*3 + stats2[3]*3 + stats[0]) * pcv[g1]     for(new i = 1; i <= 30; i++)     {        if (i < 30)         {            if (PlayerXP[id] >= LEVELS[i] && PlayerXP[id] < LEVELS[i+1])                PlayerLevel[id] = i        }        else         {            if (PlayerXP[id] >= LEVELS[30])                PlayerLevel[id] = 30        }    }    return PLUGIN_HANDLED}/////////////////////////////////////////////////////////////////////////// #if defined STATUS_VALUEpublic StatusValueShow(id){    new name[32], pid = read_data(2)    get_user_name(pid, name, 31)        if(get_pdata_int(id, 114) == get_pdata_int(pid, 114))    {        set_hudmessage(000, 100, 255, 0.01, 0.88, 1, 0.01, 3.0, 0.01, 0.01, -1)        ShowSyncHudMsg(id, g_MsgHud2, "Ник: %s ^n%L: %L", name, LANG_PLAYER, "ZVANIE", LANG_PLAYER, CLASSES[PlayerLevel[pid]])    }} public StatusValueHide(id)    ClearSyncHud(id, g_MsgHud2)#endif /////////////////// BONUS //////////////////public RoundRestart(id)    round_count = 1    public RoundStart(){   round_count++   maxrank = get_statsnum()    if(!pcv[g7] || bonus_blocked) return          static Players[32], Count   new id, Money      get_players(Players, Count, "ach")        for(new i = 0; i < Count; i++)   {       id = Players[i]       Money = cs_get_user_money(id)               if(round_count > 2)       {           if(pcv[g9] && PlayerLevel[id] >= pcv[g14])              give_item(id,"weapon_smokegrenade")                         if(pcv[g10] && PlayerLevel[id] >= pcv[g15])              give_item(id,"weapon_flashbang")                         if(pcv[g10] && PlayerLevel[id] >= pcv[g16])              give_item(id,"weapon_flashbang")                         if(pcv[g11] && PlayerLevel[id] >= pcv[g17])              give_item(id,"weapon_hegrenade")                         if(pcv[g12] && PlayerLevel[id] >= pcv[g18])              cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM)                         if(pcv[g13] && PlayerLevel[id] >= pcv[g19])           {              if(Money < 5000)              {                 cs_set_user_money(id, Money + pcv[g20])                 ChatColor(id, "%L %L", LANG_PLAYER, "LRS_TAG", LANG_PLAYER, "BONUS_MONEY", pcv[g20])              }           }          }            }}////////////////////////////////////////////////////////////// ////////////////// INFORMER ///////////////////////    public Info() {    static Players[32], Count, buffer[192], len    new id, id2, Name2[32], live, osef[8]               get_players(Players, Count, "ch")                                                                       for(new i = 0; i < Count; i++)     {        id = Players[i]        live = is_user_alive(id)        id2 = pev(id, pev_iuser2)        get_user_name(id2, Name2, 31)                g_oldrank[id] = get_user_stats(id, osef, osef)                 if(!live)     {                                                           if(id2 > 0)         {                                                   if(PlayerLevel[id2] < 30)         {            len = format(buffer, charsmax(buffer), "%L: %s", LANG_PLAYER,"A_NAME", Name2)            len += format(buffer[len], charsmax(buffer) - len, "^n%L:", LANG_PLAYER,"ZVANIE")            len += format(buffer[len], charsmax(buffer) - len, " %L", LANG_PLAYER,CLASSES[PlayerLevel[id2]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"PL_XP",PlayerXP[id2])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"RANK", g_oldrank[id2])        }        else         {            len = format(buffer, charsmax(buffer), "%L: %s", LANG_PLAYER,"A_NAME", Name2)            len += format(buffer[len], charsmax(buffer) - len, "^n%L:",LANG_PLAYER,"ZVANIE")            len += format(buffer[len], charsmax(buffer) - len, " %L",LANG_PLAYER,CLASSES[PlayerLevel[id2]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %L",LANG_PLAYER,"PL_XP", LANG_PLAYER,"PL_MAX")            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"RANK", g_oldrank[id2])        }                           }        else         {        if(PlayerLevel[id] < 30)         {            len = format(buffer, charsmax(buffer) - len, "%L: %L", LANG_PLAYER,"ZVANIE", LANG_PLAYER,CLASSES[PlayerLevel[id]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d",LANG_PLAYER,"PL_XP",PlayerXP[id])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"RANK", g_oldrank[id])        }        else         {            len = format(buffer, charsmax(buffer) - len, "%L: %L", LANG_PLAYER,"ZVANIE", LANG_PLAYER,CLASSES[PlayerLevel[id]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L",LANG_PLAYER,"PL_MAX")            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d", LANG_PLAYER,"RANK", g_oldrank[id])        }        }    }    else     {        if((PlayerLevel[id] < 30) && live)         {            len = format(buffer, charsmax(buffer), "%L", LANG_PLAYER,CLASSES[PlayerLevel[id]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d %L %d", LANG_PLAYER,"PL_XP",PlayerXP[id], LANG_PLAYER,"IZ", LEVELS[PlayerLevel[id]+1])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d %L %d", LANG_PLAYER,"RANK", g_oldrank[id], LANG_PLAYER,"IZ", maxrank)        }        else         {            len = format(buffer, charsmax(buffer), "%L",LANG_PLAYER,CLASSES[PlayerLevel[id]])            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %L",LANG_PLAYER,"PL_XP", LANG_PLAYER,"PL_MAX")            len += format(buffer[len], charsmax(buffer) - len, "^n%L: %d %L %d", LANG_PLAYER,"RANK", g_oldrank[id], LANG_PLAYER,"IZ", maxrank)        }    }    set_hudmessage(255, 255, 255, 0.01, 0.19, 0, 0.0, HUD_UPD, _, _, -1)    ShowSyncHudMsg(id, g_MsgHud, "%s", buffer)    }    return PLUGIN_CONTINUE}///////////////////////////////////////////////////////////////// ////////////////// STOCK ////////////////////// stock ChatColor(const id, const input[], any:...){    new count = 1, players[32]    static msg[192]    vformat(msg, 191, input, 3)       replace_all(msg, 191, "!g", "^4") // Green Color    replace_all(msg, 191, "!y", "^1") // Default Color    replace_all(msg, 191, "!t", "^3") // Team Color       if (id) players[0] = id; else get_players(players, count, "ch")    {        for (new i = 0; i < count; i++)        {            if (is_user_connected(players[i]))            {                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])                write_byte(players[i])                write_string(msg)                message_end()            }        }    }}/////////////////////////////////////////////////////////////
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