Bulletproof ZM

Forumas skirtas spręsti problemas iškilusias su CS 1.6 serveriais.
Post Reply
Tomax
Gana aktyvus vartotojas
Posts: 381
Joined: 2012 Nov 01 14:32
Skype: Privatus
Location: Narnija
Contact:

Bulletproof ZM

Post by Tomax »

Sveiki,

bandžiau įsirašyti štai šią ZP ZM klasę: https://forums.alliedmods.net/showthread.php?t=181260

Tačiau gaunu klaidą

Code: Select all

Plugin "zp_zclass_bullet_proof.amxx" failed to load: Plugin uses an unknown function (name "zv_register_zombie_class") - check your modules.ini.
Kadangi pats kodavime esu pusžalis, gal kas turite minčių, kas gali būti negerai?
Naudoju ZP5.0x

Mano kodas atrodo štai taip:

Code: Select all

#include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <zombieplague>#include <zm_vip>  // Bullet Proof Zombie new const zclass_name[] = { "Zombie Bullet Proof" } new const zclass_info[] = { "Only hurts with secondary weapons" } new const zclass_model[] = { "Bullet_Proof" } new const zclass_clawmodel[] = { "v_bulletproof_claws.mdl" } const zclass_health = 1100 const zclass_speed = 350 const Float:zclass_gravity = 0.80 const Float:zclass_knockback = 1.0  new gBulletProof  public plugin_init() {      register_plugin("[ZP] ZP Class: Bullet Proof", "0.1", "DJHD!")           RegisterHam(Ham_TraceAttack, "player", "fw_Player_TraceAttack") }  public plugin_precache()     gBulletProof = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)  public zp_user_infected_post(id, infector) {     if (zp_get_user_zombie_class(id) == gBulletProof)     {         if(zp_get_user_nemesis(id))             return                  print_chatColor(id, "\g[ZP]\n Remember only you will hurt the secondary weapons.")      } }  public fw_Player_TraceAttack(iVictim, iAttacker, Float:flDamage, Float:vecDirection[3], iTr, iDamageType) {         if(!is_user_alive(iVictim) || !is_user_alive(iAttacker))     return HAM_IGNORED;          if(zp_get_user_nemesis(iVictim))         return HAM_IGNORED;              if(zp_get_user_survivor(iAttacker))         return HAM_IGNORED;          if(zp_get_user_zombie_class(iVictim) == gBulletProof)     {                         if (get_user_weapon(iAttacker) == CSW_SCOUT || get_user_weapon(iAttacker) == CSW_XM1014         || get_user_weapon(iAttacker) == CSW_MAC10|| get_user_weapon(iAttacker) == CSW_AUG         || get_user_weapon(iAttacker) == CSW_UMP45 || get_user_weapon(iAttacker) == CSW_SG550         || get_user_weapon(iAttacker) == CSW_GALI || get_user_weapon(iAttacker) == CSW_FAMAS         || get_user_weapon(iAttacker) == CSW_AWP || get_user_weapon(iAttacker) == CSW_MP5NAVY         || get_user_weapon(iAttacker) == CSW_M249 || get_user_weapon(iAttacker) == CSW_M3         || get_user_weapon(iAttacker) == CSW_M4A1 || get_user_weapon(iAttacker) == CSW_TMP         || get_user_weapon(iAttacker) == CSW_G3SG1 || get_user_weapon(iAttacker) == CSW_SG552         || get_user_weapon(iAttacker) == CSW_AK47 || get_user_weapon(iAttacker) == CSW_P90)         {                         new Float:vecEndPos[3]             get_tr2(iTr, TR_vecEndPos, vecEndPos)              engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecEndPos, 0)             write_byte(TE_SPARKS) // TE iId             engfunc(EngFunc_WriteCoord, vecEndPos[0]) // x             engfunc(EngFunc_WriteCoord, vecEndPos[1]) // y             engfunc(EngFunc_WriteCoord, vecEndPos[2]) // z             message_end()                                  return HAM_SUPERCEDE;         }              }     return HAM_HANDLED }   stock print_chatColor(const id, const input[], any:...) {     new msg[191], players[32], count = 1;     vformat(msg,190,input,3);     replace_all(msg,190,"\g","^4");// green     replace_all(msg,190,"\n","^1");// normal     replace_all(msg,190,"\t","^3");// team          if (id) players[0] = id; else get_players(players,count,"ch");     for (new i=0;i<count;i++)         if (is_user_connected(players[i]))     {         message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);         write_byte(players[i]);         write_string(msg);         message_end();     } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang13322\\ f0\\ fs16 \n\\ par } */  
Image

Molvas
O taip. Jis jau surinko 50 žinučių!
Posts: 99
Joined: 2015 Mar 01 23:29
Skype: traler111

Re: Bulletproof ZM

Post by Molvas »

kažkokio modulio truksta ir tiek

User avatar
laimiukas3
Moderatorius
Posts: 4569
Joined: 2012 Aug 03 01:12
Skype: laimiukas3
Location: Vilnius
Contact:

Re: Bulletproof ZM

Post by laimiukas3 »

gal sita uzkomentuoti reiketu #include <zm_vip>
Image
Image
Image

Tomax
Gana aktyvus vartotojas
Posts: 381
Joined: 2012 Nov 01 14:32
Skype: Privatus
Location: Narnija
Contact:

Re: Bulletproof ZM

Post by Tomax »

laimiukas3 wrote:gal sita uzkomentuoti reiketu #include <zm_vip>
Šitą įrašiau tam, kad klasę naudotų tik VIP žaidėjai
Image

User avatar
laimiukas3
Moderatorius
Posts: 4569
Joined: 2012 Aug 03 01:12
Skype: laimiukas3
Location: Vilnius
Contact:

Re: Bulletproof ZM

Post by laimiukas3 »

Tomax wrote:
laimiukas3 wrote:gal sita uzkomentuoti reiketu #include <zm_vip>
Šitą įrašiau tam, kad klasę naudotų tik VIP žaidėjai
na mataipo cia turi buti kazkoks vip pluginas pristas
Image
Image
Image

Tomax
Gana aktyvus vartotojas
Posts: 381
Joined: 2012 Nov 01 14:32
Skype: Privatus
Location: Narnija
Contact:

Re: Bulletproof ZM

Post by Tomax »

laimiukas3 wrote:
Tomax wrote:
laimiukas3 wrote:gal sita uzkomentuoti reiketu #include <zm_vip>
Šitą įrašiau tam, kad klasę naudotų tik VIP žaidėjai
na mataipo cia turi buti kazkoks vip pluginas pristas
Čia pririštas aarno ZM VIP pluginas. Atsakymą ir sprendimo būdą pasiūlė allied forume. Prisegu link'ą į forumo temą, jeigu ateityje kažkam reikėtų:
https://forums.alliedmods.net/showthrea ... ost2645450
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests