Beje man atrodo veiktų su:
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public plugin_init() { register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")}// Forward Set ClientKey Value -prevent CS from changing player models-public fw_SetClientKeyValue(id, const infobuffer[], const key[]){ if (key[0] == 'm' && key[1] == 'o' && key[2] == 'd' && key[3] == 'e' && key[4] == 'l') return FMRES_IGNORED;}