Hunter suolis

Forumas skirtas spręsti problemas iškilusias su CS 1.6 serveriais.
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kesiukas
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Hunter suolis

Post by kesiukas »

Kaip padaryti, kad su hunter sokti butu galima ne su CTRL+E, bet su CTRL+MOUSE1??

Va hunter plugino kodas:

Code: Select all

/*================================================================================        -----------------------------------    -*- [ZP] Hunter L4D -*-    -----------------------------------        ~~~~~~~~~~~~~~~    - Description -    ~~~~~~~~~~~~~~~        This zombie has long jumps as well as the popular game L4D2        Well, this time the skill is good and better,        to jump you have to press Ctrl + E and look where you want to jump.    ================================================================================*/ #include <amxmodx>#include <fakemeta>#include <zombieplague> /*================================================================================[Customizations]=================================================================================*/ // Zombie Attributesnew const zclass_name[] = "Hunter"new const zclass_info[] = "Tu gali toli nusokti"new const zclass_model[] = "hunterv2_zp"new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl" const zclass_health = 1000const zclass_speed = 290 const Float:zclass_gravity = 0.6const Float:zclass_knockback = 1.0 new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" } /*================================================================================Customization ends here!Any edits will be your responsibility=================================================================================*/ // Variablesnew g_hunter // Arraysnew Float:g_lastleaptime[33] // Cvar pointersnew cvar_force, cvar_cooldown // Plugin info.#define PLUG_VERSION "0.2"#define PLUG_AUTHOR "DJHD!" /*================================================================================[Init, CFG and Precache]=================================================================================*/ public plugin_precache(){    // Register the new class and store ID for reference    g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)        // Sound    static i    for(i = 0; i < sizeof leap_sound; i++)        precache_sound(leap_sound[i])} public plugin_init() {    // Plugin Info    register_plugin("[ZP] Zombie Class: Hunter Zombie", PLUG_VERSION, PLUG_AUTHOR)        // Forward    register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")         // Cvars    cvar_force = register_cvar("zp_hunter_jump_force", "1000")     cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "1.0")        static szCvar[30]    formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR)    register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)} /*================================================================================[Zombie Plague Forwards]=================================================================================*/ public zp_user_infected_post(id, infector){    // It's the selected zombie class    if(zp_get_user_zombie_class(id) == g_hunter && !zp_get_user_nemesis(id))    {            // Message        client_print(id, print_chat, "[ZP] Noredamas toli nusokti spausk - ^"CTRL + E^"")    }} /*================================================================================[Main Forwards]=================================================================================*/ public fw_PlayerPreThink(id){    if (!is_user_alive(id))        return        if(is_user_connected(id))    {        if (allowed_hunterjump(id))        {            static Float:velocity[3]            velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)            set_pev(id, pev_velocity, velocity)                        emit_sound(id, CHAN_STREAM, leap_sound [random_num(1, 3)], 1.0, ATTN_NORM, 0, PITCH_HIGH )                        // Set the current super jump time            g_lastleaptime[id] = get_gametime()        }    }} /*================================================================================[Internal Functions]=================================================================================*/ allowed_hunterjump(id){        if (!zp_get_user_zombie(id) && !zp_get_user_nemesis(id))        return false        if (zp_get_user_zombie_class(id) != g_hunter)        return false        if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))        return false        static buttons    buttons = pev(id, pev_button)        // Not doing a longjump (added bot support)    if (!(buttons & IN_USE) && !is_user_bot(id))        return false        static Float:cooldown    cooldown = get_pcvar_float(cvar_cooldown)        if (get_gametime() - g_lastleaptime[id] < cooldown)        return false        return true}/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang13322\\ f0\\ fs16 \n\\ par }*/

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aaarnas
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Re: Hunter suolis

Post by aaarnas »

Visada reikia dėti tarp [ code ] žymenų.
 

Code: Select all

 /*================================================================================        -----------------------------------    -*- [ZP] Hunter L4D -*-    -----------------------------------        ~~~~~~~~~~~~~~~    - Description -    ~~~~~~~~~~~~~~~        This zombie has long jumps as well as the popular game L4D2        Well, this time the skill is good and better,        to jump you have to press Ctrl + E and look where you want to jump.    ================================================================================*/ #include <amxmodx>#include <fakemeta>#include <zombieplague> /*================================================================================[Customizations]=================================================================================*/ // Zombie Attributesnew const zclass_name[] = "Hunter"new const zclass_info[] = "Tu gali toli nusokti"new const zclass_model[] = "hunterv2_zp"new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl" const zclass_health = 1000const zclass_speed = 290 const Float:zclass_gravity = 0.6const Float:zclass_knockback = 1.0 new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav", "left_4_dead2/hunter_jump1.wav", "left_4_dead2/hunter_jump2.wav", "left_4_dead2/hunter_jump3.wav" } /*================================================================================Customization ends here!Any edits will be your responsibility=================================================================================*/ // Variablesnew g_hunter // Arraysnew Float:g_lastleaptime[33] // Cvar pointersnew cvar_force, cvar_cooldown // Plugin info.#define PLUG_VERSION "0.2"#define PLUG_AUTHOR "DJHD!" /*================================================================================[Init, CFG and Precache]=================================================================================*/ public plugin_precache(){    // Register the new class and store ID for reference    g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)        // Sound    static i    for(i = 0; i < sizeof leap_sound; i++)        precache_sound(leap_sound[i])} public plugin_init() {    // Plugin Info    register_plugin("[ZP] Zombie Class: Hunter Zombie", PLUG_VERSION, PLUG_AUTHOR)        // Forward    register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")         // Cvars    cvar_force = register_cvar("zp_hunter_jump_force", "1000")     cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "1.0")        static szCvar[30]    formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTHOR)    register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)} /*================================================================================[Zombie Plague Forwards]=================================================================================*/ public zp_user_infected_post(id, infector){    // It's the selected zombie class    if(zp_get_user_zombie_class(id) == g_hunter && !zp_get_user_nemesis(id))    {            // Message        client_print(id, print_chat, "[ZP] Noredamas toli nusokti spausk - ^"CTRL + E^"")    }} /*================================================================================[Main Forwards]=================================================================================*/ public fw_PlayerPreThink(id){    if (!is_user_alive(id))        return        if(is_user_connected(id))    {        if (allowed_hunterjump(id))        {            static Float:velocity[3]            velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)            set_pev(id, pev_velocity, velocity)                        emit_sound(id, CHAN_STREAM, leap_sound [random_num(1, 3)], 1.0, ATTN_NORM, 0, PITCH_HIGH )                        // Set the current super jump time            g_lastleaptime[id] = get_gametime()        }    }} /*================================================================================[Internal Functions]=================================================================================*/ allowed_hunterjump(id){        if (!zp_get_user_zombie(id) && !zp_get_user_nemesis(id))        return false        if (zp_get_user_zombie_class(id) != g_hunter)        return false        if (!(pev(id, pev_flags) & FL_ONGROUND))        return false        static buttons    buttons = pev(id, pev_button)        // Not doing a longjump (added bot support)    if (!(buttons & IN_ATTACK) && !(buttons & IN_DUCK) && !is_user_bot(id))        return false        static Float:cooldown    cooldown = get_pcvar_float(cvar_cooldown)        if (get_gametime() - g_lastleaptime[id] < cooldown)        return false        return true}/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang13322\\ f0\\ fs16 \n\\ par }*/ 
Palikau CS pasaulį ;/ . Nebepasiekiamas.

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