Coin Plugin Problem FIX

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Infamous2017
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Posts: 87
Joined: 2016 Oct 21 18:47
Skype: raandy25

Coin Plugin Problem FIX

Post by Infamous2017 »

Hello, I have a big problem with this plugin. Officially, the plugin should work as follows: You or someone kills a player, the killed player sometimes loses coins that are lying on the floor/ground. Now you should run to the coins and collect these coins. Then you get 1 coin by 1 coin. It also works, but the big problem is this: If you kill someone, you will automatically be credited with coins, sometimes 25, sometimes 65 and so on. Can someone help me or tell me how to fix the problem?

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 [#include <amxmodx>#include <fakemeta>#include <hamsandwich> #define PLUGIN "Coins System"#define VERSION "1.0"#define AUTHOR "6u3oH" #define CLASSNAME_DEFAULT "info_null"#define CLASSNAME_SET "info_coin"#define PATH_DATABASE "addons/amxmodx/data/coins_system.dat"#define COIN_MODEL "models/coin/mario_coin.mdl"#define COIN_SOUND "coin/coin.wav" #define PDATA_KILLHEAD_OFFSET 75#define PDATA_KILLGREN_OFFSET 76#define PDATA_PLAYER_OFFSET 5 /*---------------------------------------------------------- ------------------------ ????????? ------------------------ ---------------------------------------------------------*/ #define VIP_FLAG ADMIN_LEVEL_H #define COIN_GIVE_KILL 0 // Wie viele Münzen für einen einfachen Kill geben sollen#define COIN_GIVE_KILL_HEAD 1 // Wie viele Münzen für einen Kill am Kopf geben sollen#define COIN_GIVE_KILL_KNIFE 1 // Wie viele Münzen für einen Messertod geben sollen#define COIN_GIVE_KILL_GRENADE 1 // Wie viele Münzen zum Töten einer Granate geben sollen #define COIN_DROP_COINS // Kommentiere die Zeile aus, damit keine Münzen aus dem Player fallen#define COIN_NUM_DROPKILL_MIN 1 // Die Mindestanzahl an Münzen, die fallen, wenn ein Spieler stirbt#define COIN_NUM_DROPKILL_MAX 2 // Die maximale Anzahl von Münzen, die fallen, wenn ein Spieler stirbt #define COIN_TIME_REMOVE 10 // Nach wie vielen Sekunden werden die abgelegten Münzen entfernt (auskommentieren, damit sie erst am Ende der Runde entfernt werden) /*---------------------------------------------------------- ------------------------ ????????? ------------------------ ---------------------------------------------------------*/ new g_iMaxPlayers;new g_iCoin[33]; public plugin_precache(){    precache_model(COIN_MODEL);    precache_sound(COIN_SOUND);} public plugin_cfg() write_file(PATH_DATABASE, "[Datenbank] [Coins System]", 0);public client_connect(id) load_coins(id);public client_disconnected(id) save_coins(id); public plugin_natives(){    register_native("get_user_coins", "get_user_coins", true)    register_native("set_user_coins", "set_user_coins", true)} public get_user_coins(id) return g_iCoin[id];public set_user_coins(id, iNum) g_iCoin[id] = iNum; public plugin_init(){    register_plugin(PLUGIN, VERSION, AUTHOR);        #if defined COIN_DROP_COINS    RegisterHam(Ham_Killed, "player", "fw_KilledPlayerPost", true);    #endif    RegisterHam(Ham_Touch, CLASSNAME_DEFAULT, "fw_TouchCoinPost", true);    #if defined COIN_TIME_REMOVE    RegisterHam(Ham_Think, CLASSNAME_DEFAULT, "fw_ThinkCoinPost", true);    #endif        register_logevent("event_RoundEnd", 2, "1=Round_End");     g_iMaxPlayers = get_maxplayers();    set_task(2.0, "Task_HudMsg", .flags = "b");} #if defined COIN_DROP_COINSpublic fw_KilledPlayerPost(iVictim, iAttacker, iCorpse){    if(!is_user_connected(iVictim))        return;            if(g_iCoin[iVictim] > 0)    {        new Float: fOrigin[3], Float: fVelocity[3];        pev(iVictim, pev_origin, fOrigin);                new iRandom = random_num(COIN_NUM_DROPKILL_MIN, COIN_NUM_DROPKILL_MAX);                for(new i; i <= iRandom; i++)        {            if(!g_iCoin[iVictim])                return;                        new iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, CLASSNAME_DEFAULT));                        set_pev(iEnt, pev_classname, CLASSNAME_SET);            set_pev(iEnt, pev_origin, fOrigin);            set_pev(iEnt, pev_solid, SOLID_TRIGGER);            set_pev(iEnt, pev_movetype, MOVETYPE_BOUNCE);                        engfunc(EngFunc_SetSize, iEnt, Float: {-10.0, -10.0, -10.0}, Float: {10.0, 10.0, 10.0});            engfunc(EngFunc_SetModel, iEnt, COIN_MODEL);                        fVelocity[0] = random_float(10.0, 50.0);            fVelocity[1] = random_float(10.0, 50.0);            fVelocity[2] = random_float(100.0, 150.0);                    set_pev(iEnt, pev_velocity, fVelocity);                        #if defined COIN_TIME_REMOVE            set_pev(iEnt, pev_nextthink, get_gametime() + COIN_TIME_REMOVE);            #endif        }    }            if(!is_user_connected(iAttacker))        return;        if(iVictim == iAttacker)        return;        new iGiveCoin = g_iCoin[iAttacker];        if(get_pdata_int(iVictim, PDATA_KILLGREN_OFFSET) & DMG_GRENADE)        g_iCoin[iAttacker] += COIN_GIVE_KILL_GRENADE;    else if(iAttacker == pev(iVictim, pev_dmg_inflictor) && get_user_weapon(iAttacker) == CSW_KNIFE)        g_iCoin[iAttacker] += COIN_GIVE_KILL_KNIFE;    else if(get_pdata_int(iVictim, PDATA_KILLHEAD_OFFSET, PDATA_PLAYER_OFFSET) == HIT_HEAD)        g_iCoin[iAttacker] += COIN_GIVE_KILL_HEAD;    else        g_iCoin[iAttacker] += COIN_GIVE_KILL;            if(get_user_flags(iAttacker) & VIP_FLAG)        g_iCoin[iAttacker] *= 2;            iGiveCoin = g_iCoin[iAttacker] - iGiveCoin;            set_hudmessage(0, 255, 0, -1.0, 0.26, 0, 0.1, 2.0, 0.1, 0.1, 3);    show_hudmessage(iAttacker, "+%i ?????", iGiveCoin);} public fw_TouchCoinPost(iEnt, id){    if(!pev_valid(iEnt) || !is_user_alive(id))        return;                static sClassName[32];    pev(iEnt, pev_classname, sClassName, charsmax(sClassName));            if(!equal(sClassName, CLASSNAME_SET))        return;            g_iCoin[id]++;    emit_sound(id, CHAN_WEAPON, COIN_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);        set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME);}#endif #if defined COIN_TIME_REMOVEpublic fw_ThinkCoinPost(iEnt){    if(!pev_valid(iEnt))        return;            static sClassName[32];    pev(iEnt, pev_classname, sClassName, charsmax(sClassName));        if(!equal(sClassName, CLASSNAME_SET))        return;            set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME);}#endif public event_RoundEnd(){    new iEnt = FM_NULLENT;        while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", CLASSNAME_SET)))        if(pev_valid(iEnt))            set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME);} public Task_HudMsg(){    set_hudmessage(200, 200, 200, 0.01, 0.90, 0, 0.1, 1.0, 0.1, 0.1, 4);        for(new id = 1; id < g_iMaxPlayers; id++)    {        if(!is_user_alive(id))            continue;                show_hudmessage(id, "???? ??????: %i", g_iCoin[id]);    }} public load_coins(id){    new iLine = 1, iLen, sData[64], sKey[38], sAuthID[38];    get_user_authid(id, sAuthID, charsmax(sAuthID));        while((iLine = read_file(PATH_DATABASE, iLine, sData, charsmax(sData), iLen)))    {        parse(sData, sKey, 37);                if(equal(sKey, sAuthID))        {            parse(sData, sKey, 37, sKey, 37);            g_iCoin[id] = str_to_num(sKey);                        return;        }    }        g_iCoin[id] = 0;} public save_coins(id){    new iLine = 1, iLen, sData[64], sKey[38], sAuthID[38];    get_user_authid(id, sAuthID, charsmax(sAuthID));        while((iLine = read_file(PATH_DATABASE, iLine, sData, charsmax(sData), iLen)))    {        parse(sData, sKey, 37);                if(equal(sKey, sAuthID))        {            format(sData, charsmax(sData), "%s %i", sAuthID, g_iCoin[id]);            write_file(PATH_DATABASE, sData, iLine-1);                        return;        }    }        format(sData, charsmax(sData), "%s %i", sAuthID, g_iCoin[id]);    write_file(PATH_DATABASE, sData, -1);} 

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