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#if defined _gxm_shop_included #endinput#endif #define _gxm_shop_included native gxm_register_gun( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0);native gxm_register_item( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0);native gxm_register_pistol( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0);native gxm_register_knife( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0);native gxm_register_grenade( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0); forward gxm_gun_selected( Player, ItemIndex);forward gxm_item_selected( Player, ItemIndex);forward gxm_pistol_selected( Player, ItemIndex);forward gxm_knife_selected( Player, ItemIndex);forward gxm_grenade_selected( Player, ItemIndex);