nes db pvz pasiemi nematomuma net ir numirus jis islieka kiekvienam raund
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public pointBonus_INVISIBILITY(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) if(get_user_flags(id) & ADMIN_IMMUNITY) // ar cia gerai padryta kad tik turintis tam tikra flaga galetu panaudot sita funkcija nematomumo ? set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 50) // nematomumas DropWeaponSlot(id,1) fm_give_item(id,"weapon_awp") cs_set_user_bpammo(id,CSW_AWP,30) client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_BONUS_GET_INVISIBILITY") return 1} public pointBonus_GRAVITY(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) set_user_gravity(id, 0.7) // mazesne gravitacija DropWeaponSlot(id,1) fm_give_item(id,"weapon_m4a1") cs_set_user_bpammo(id,CSW_M4A1,90) client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_BONUS_GET_GRAVITY") return 1} public pointBonus_SPEED(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) set_user_maxspeed(id, 280.0) // didesnis greitis, kazka ne taip padares neveikia :) DropWeaponSlot(id,1) fm_give_item(id,"weapon_ak47") cs_set_user_bpammo(id,CSW_AK47,90) client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_BONUS_GET_SPEED") return 1}