3D vaizdas

Šiame forume rašomi vartotojų klausimai/problemos su kuriomis jie susidūrė kuriant pluginus.
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aurimasko
Flooderis arba specialistas
Posts: 736
Joined: 2010 Sep 04 08:45

3D vaizdas

Post by aurimasko »

Kodėl kai baigi healintis (arba nutrauki healinima) lieka 3d vaizdas?

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 public FwdCmdStartas(client, uc_handle, seed){if( !(1 <= client <= g_iMaxPlayers) || !is_user_alive(client) || g_being_healed[client] || get_user_team(client) == 1 ) return FMRES_IGNORED; new button = get_uc(uc_handle, UC_Buttons);new oldbuttons = pev(client, pev_oldbuttons);static target, body;new Float:dist = get_user_aiming(client, target, body);static Float: Time;Time = get_gametime(); new model[33];pev(client, pev_viewmodel2, model, 32); if ( !g_being_healed[client] ){    if( (button & IN_USE) && !(oldbuttons & IN_USE) && dist < HEALING_DISTANCE )    {        if( (1 <= target <= g_iMaxPlayers) && is_user_alive(target) && !g_being_healed[target] && !g_healing[target] && Time - MEDIC_HEAL_COOLDOWN > g_LastHeal[client] && get_user_team(client) == get_user_team(target) )        {            static name[32] ; get_user_name(target, name, charsmax(name));            static name2[32] ; get_user_name(client, name2, charsmax(name2));            client_print(client, print_center, "Your target: %s", name);            client_print(target, print_center, "Your healer: %s", name2);            set_view(target, CAMERA_3RDPERSON)            set_view(client, CAMERA_3RDPERSON)                        emit_sound(target, CHAN_ITEM, g_medkit_heal, 1.0, ATTN_NORM, 0, PITCH_NORM);                                    g_healing_teammate[client] = true            g_healing[client] = true;            g_target[client] = target;                        g_being_healed[target] = true;                        ManageBar(client, HEAL_TIME);            ManageBar(target, HEAL_TIME);                        set_task(float(HEAL_TIME), "TaskFinishHeal", client);                        g_LastHeal[client] = Time        }    }    else if( g_healing[client] && !(button & IN_USE) )    {        new targeti = g_target[client];                g_healing[client] = false;                g_being_healed[targeti] = false;                ManageBar(client, BAR_REMOVE);        ManageBar(targeti, BAR_REMOVE);                remove_task(client);    }    if( (button & IN_USE) && !(oldbuttons & IN_USE) )    {        if(!g_being_healed[client] && !g_healing[client] && Time - MEDIC_HEAL_COOLDOWN > g_LastHeal[client] )        {            emit_sound(client, CHAN_ITEM, g_medkit_heal, 1.0, ATTN_NORM, 0, PITCH_NORM);                        g_healing_teammate[client] = false;            g_healing[client] = true;                        if ( !(button & IN_JUMP) && !(button & IN_DUCK) && !(button & IN_FORWARD) && !(button & IN_BACK) &&            !(button & IN_MOVELEFT) && !(button & IN_MOVERIGHT) && !(button & IN_ATTACK) && !(button & IN_ATTACK2))        {            client_print(client,  print_center, "Healing Self");            set_view(client, CAMERA_3RDPERSON)                    }        ManageBar(client, HEAL_TIME);                set_task(float(HEAL_TIME), "TaskFinishHeal2", client);                g_LastHeal[client] = Time    }}else if ( g_healing[client] && !(button & IN_USE) ){    g_healing[client] = false;        ManageBar(client, BAR_REMOVE);        remove_task(client);}if ( g_healing[client] ){    if ( g_healing_teammate[client] && dist > HEALING_DISTANCE )    {        new targeti = g_target[client];                g_healing[client] = false;                g_being_healed[targeti] = false;                ManageBar(client, BAR_REMOVE);        ManageBar(targeti, BAR_REMOVE);                remove_task(client);    }    if ( !g_healing_teammate[client] )    {        if ( (button & IN_JUMP) || (button & IN_DUCK) || (button & IN_FORWARD) || (button & IN_BACK) ||        (button & IN_MOVELEFT) || (button & IN_MOVERIGHT) || (button & IN_ATTACK) || (button & IN_ATTACK2))    {        g_healing[client] = false;                ManageBar(client, BAR_REMOVE);                remove_task(client);    }}}} return FMRES_IGNORED;}   public TaskFinishHeal(client){if( pev_valid(g_ent[client]) ){remove_entity( g_ent[client] );g_ent[client] = 0;} new target = g_target[client]; new health;health = get_user_health(target)static name[32] ; get_user_name(client, name, charsmax(name)); if ( health < 100){set_user_health(target, 100);set_view(target, CAMERA_NONE)       } if( g_human[target] && SurvivorClass[target] == 0){emit_sound(target, CHAN_ITEM, bill_healed[random_num(0,sizeof bill_healed-1)], 1.0, ATTN_NORM, 0, PITCH_NORM);} if( g_human[target] && SurvivorClass[target] == 1){emit_sound(target, CHAN_ITEM, louis_healed[random_num(0,sizeof louis_healed-1)], 1.0, ATTN_NORM, 0, PITCH_NORM);} if( g_human[target] && SurvivorClass[target] == 2){emit_sound(target, CHAN_ITEM, zoey_healed[random_num(0,sizeof zoey_healed-1)], 1.0, ATTN_NORM, 0, PITCH_NORM);} if( g_human[target] && SurvivorClass[target] == 3){emit_sound(target, CHAN_ITEM, francis_healed[random_num(0,sizeof francis_healed-1)], 1.0, ATTN_NORM, 0, PITCH_NORM);} ManageBar(client, BAR_REMOVE);ManageBar(target, BAR_REMOVE); g_healing[client] = false; g_being_healed[target] = false;} public TaskFinishHeal2(client){if( !(1 <= client <= g_iMaxPlayers) ) return PLUGIN_CONTINUE; new health;health = get_user_health(client) if ( health < 100){set_view(client, CAMERA_NONE)   set_user_health(client, 100);} if( g_human[client] && SurvivorClass[client] == 0){emit_sound(client, CHAN_ITEM, bill_healed[random_num(0,sizeof bill_healed-1)], 1.0, ATTN_NORM, 0, PITCH_NORM);set_view(client, CAMERA_NONE)   } if( g_human[client] && SurvivorClass[client] == 1){emit_sound(client, CHAN_ITEM, louis_healed[random_num(0,sizeof louis_healed-1)], 1.0, ATTN_NORM, 0, PITCH_NORM);set_view(client, CAMERA_NONE)   } if( g_human[client] && SurvivorClass[client] == 2){emit_sound(client, CHAN_ITEM, zoey_healed[random_num(0,sizeof zoey_healed-1)], 1.0, ATTN_NORM, 0, PITCH_NORM);set_view(client, CAMERA_NONE)   } if( g_human[client] && SurvivorClass[client] == 3){emit_sound(client, CHAN_ITEM, francis_healed[random_num(0,sizeof francis_healed-1)], 1.0, ATTN_NORM, 0, PITCH_NORM);set_view(client, CAMERA_NONE)   } ManageBar(client, BAR_REMOVE); g_healing[client] = false; return PLUGIN_CONTINUE;} ResetItems(client){if( !(1 <= client <= g_iMaxPlayers) ) return; if( pev_valid(g_ent[client]) ){engfunc(EngFunc_RemoveEntity, g_ent[client]);g_ent[client] = 0;}        if( g_being_healed[client] ){new target = g_target[client]; g_being_healed[target] = false; g_healing[client] = false; ManageBar(client, BAR_REMOVE);ManageBar(target, BAR_REMOVE);} if( g_healing[client] ){new target = g_target[client]; g_healing[client] = false; g_being_healed[target] = false; ManageBar(client, BAR_REMOVE);ManageBar(target, BAR_REMOVE);}} 

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xFrostas
Flooderis arba specialistas
Posts: 660
Joined: 2010 Sep 02 15:47
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Re: 3D vaizdas

Post by xFrostas »

Pamėgink dadėti:

Code: Select all

if ((button & !IN_USE) && !(oldbuttons & !IN_USE) ){         set_view(client, CAMERA_NONE)         set_view(target, CAMERA_NONE)}

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