/* Biohazard configs * * by Cheap_Suit * * This file is provided as is (no warranties). */ #if defined _biohazardcfg_included #endinput #endif #define _biohazardcfg_included // fog settings #define FOG_ENABLE 1 #define FOG_DENSITY "0.0012" #define FOG_COLOR "128 128 128" // default zombie setting #define DEFAULT_PMODEL "models/player/slum/slum.mdl" #define DEFAULT_WMODEL "models/v_knife_zombie.mdl" #define DEFAULT_HEALTH 170.0 //Health value #define DEFAULT_SPEED 280.0 //Speed value #define DEFAULT_GRAVITY 1.0 //Gravity multiplier #define DEFAULT_ATTACK 2.0 //Zombie damage multiplier #define DEFAULT_DEFENCE 0.087 //Bullet damage multiplier #define DEFAULT_HEDEFENCE 1.0 //HE damage multiplier #define DEFAULT_HITSPEED 0.89 //Pain speed multiplier #define DEFAULT_HITDELAY 0.28 //Pain speed delay value #define DEFAULT_REGENDLY 0.18 //Regeneration delay value #define DEFAULT_HITREGENDLY 2.0 //Pain regeneration delay value #define DEFAULT_KNOCKBACK 1.0 //Knockback multiplier new g_zombie_weapname[] = "melee" new g_infection_name[] = "infection" // primary weapons (menu|game) new g_primaryweapons[][][] = { { "M4A1", "weapon_m4a1" }, { "AK47", "weapon_ak47" }, { "AUG", "weapon_aug" }, { "SG552", "weapon_sg552" }, { "Galil", "weapon_galil" }, { "Famas", "weapon_famas" }, { "MP5 Navy", "weapon_mp5navy" }, { "XM1014", "weapon_xm1014" }, { "M3", "weapon_m3" }, { "P90", "weapon_p90" }, { "M249", "weapon_m249" }, { "SG550", "weapon_sg550" }, { "G3SG1", "weapon_g3sg1" } } // secondary weapons (menu|game) new g_secondaryweapons[][][] = { { "Deagle", "weapon_deagle" }, { "USP", "weapon_usp" }, { "Elite", "weapon_elite" } } // grenade loadout (game) new g_grenades[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" } new Float:g_knockbackpower[] = { 3.0, // KBPOWER_357SIG 4.0, // KBPOWER_762NATO 9.5, // KBPOWER_BUCKSHOT 3.0, // KBPOWER_45ACP 4.5, // KBPOWER_556NATO 3.0, // KBPOWER_9MM 3.5, // KBPOWER_57MM 12.0, // KBPOWER_338MAGNUM 4.0, // KBPOWER_556NATOBOX 3.8 // KBPOWER_50AE } new g_survivor_win_sounds[][] = { "biohazard/survivor_win1.wav", "biohazard/survivor_win2.wav", "biohazard/survivor_win3.wav" } new g_zombie_win_sounds[][] = { "biohazard/zombie_win1.wav", "biohazard/zombie_win2.wav", "biohazard/zombie_win3.wav" } new g_scream_sounds[][] = { "biohazard/scream1.wav", "biohazard/scream2.wav", "biohazard/scream3.wav" } new g_zombie_miss_sounds[][] = { "zombie/claw_miss1.wav", "zombie/claw_miss2.wav" } new g_zombie_hit_sounds[][] = { "zombie/claw_strike1.wav", "zombie/claw_strike2.wav", "zombie/claw_strike3.wav" } new g_zombie_die_sounds[][] = { "biohazard/death1.wav", "biohazard/death2.wav", "biohazard/death3.wav" }